(svn r16384) -Codechange: move u.effect to EffectVehicle
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@@ -702,8 +702,6 @@ static void MakeIndustryTileBigger(TileIndex tile)
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static void TileLoopIndustry_BubbleGenerator(TileIndex tile)
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{
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int dir;
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Vehicle *v;
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static const int8 _bubble_spawn_location[3][4] = {
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{ 11, 0, -4, -14 },
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{ -4, -10, -4, 1 },
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@@ -712,16 +710,16 @@ static void TileLoopIndustry_BubbleGenerator(TileIndex tile)
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SndPlayTileFx(SND_2E_EXTRACT_AND_POP, tile);
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dir = Random() & 3;
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int dir = Random() & 3;
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v = CreateEffectVehicleAbove(
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EffectVehicle *v = CreateEffectVehicleAbove(
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TileX(tile) * TILE_SIZE + _bubble_spawn_location[0][dir],
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TileY(tile) * TILE_SIZE + _bubble_spawn_location[1][dir],
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_bubble_spawn_location[2][dir],
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EV_BUBBLE
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);
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if (v != NULL) v->u.effect.animation_substate = dir;
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if (v != NULL) v->animation_substate = dir;
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}
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static void TileLoop_Industry(TileIndex tile)
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