(svn r16384) -Codechange: move u.effect to EffectVehicle
This commit is contained in:
@@ -1122,8 +1122,8 @@ static const OldChunks vehicle_air_chunk[] = {
|
||||
};
|
||||
|
||||
static const OldChunks vehicle_effect_chunk[] = {
|
||||
OCL_SVAR( OC_UINT16, VehicleEffect, animation_state ),
|
||||
OCL_SVAR( OC_UINT8, VehicleEffect, animation_substate ),
|
||||
OCL_SVAR( OC_UINT16, EffectVehicle, animation_state ),
|
||||
OCL_SVAR( OC_UINT8, EffectVehicle, animation_substate ),
|
||||
|
||||
OCL_NULL( 7 ), // Junk
|
||||
|
||||
@@ -1160,7 +1160,7 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
|
||||
case VEH_ROAD : res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
|
||||
case VEH_SHIP : res = LoadChunk(ls, v, vehicle_ship_chunk); break;
|
||||
case VEH_AIRCRAFT: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
|
||||
case VEH_EFFECT : res = LoadChunk(ls, &v->u.effect, vehicle_effect_chunk); break;
|
||||
case VEH_EFFECT : res = LoadChunk(ls, v, vehicle_effect_chunk); break;
|
||||
case VEH_DISASTER: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
|
||||
}
|
||||
}
|
||||
|
@@ -606,8 +606,8 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
|
||||
SLE_VAR(Vehicle, progress, SLE_UINT8),
|
||||
SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
|
||||
|
||||
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleEffect, animation_state), SLE_UINT16),
|
||||
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleEffect, animation_substate), SLE_UINT8),
|
||||
SLE_VAR(EffectVehicle, animation_state, SLE_UINT16),
|
||||
SLE_VAR(EffectVehicle, animation_substate, SLE_UINT8),
|
||||
|
||||
SLE_CONDVAR(Vehicle, spritenum, SLE_UINT8, 2, SL_MAX_VERSION),
|
||||
|
||||
|
Reference in New Issue
Block a user