(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT
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@@ -781,7 +781,8 @@ static void AiNew_State_FindDepot(Player *p)
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// To make the depot stand in the middle of the route, we start from the center..
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// But first we walk through the route see if we can find a depot that is ours
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// this keeps things nice ;)
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int g, i, j, r;
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int g, i, r;
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uint j;
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TileIndex tile;
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assert(p->ainew.state == AI_STATE_FIND_DEPOT);
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@@ -796,7 +797,7 @@ static void AiNew_State_FindDepot(Player *p)
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// We found a depot, is it ours? (TELL ME!!!)
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if (IsTileOwner(tile + TileOffsByDir(j), _current_player)) {
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// Now, is it pointing to the right direction.........
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if ((_m[tile + TileOffsByDir(j)].m5 & 3) == (j ^ 2)) {
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if (GB(_m[tile + TileOffsByDir(j)].m5, 0, 2) == (j ^ 2)) {
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// Yeah!!!
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p->ainew.depot_tile = tile + TileOffsByDir(j);
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p->ainew.depot_direction = j ^ 2; // Reverse direction
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