Codechange: rework Gamelog changes from union to classes
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@@ -354,6 +354,7 @@ enum SaveLoadVersion : uint16 {
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SLV_EXTEND_ENTITY_MAPPING, ///< 311 PR#10672 Extend entity mapping range.
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SLV_DISASTER_VEH_STATE, ///< 312 PR#10798 Explicit storage of disaster vehicle state.
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SLV_SAVEGAME_ID, ///< 313 PR#10719 Add an unique ID to every savegame (used to deduplicate surveys).
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SLV_STRING_GAMELOG, ///< 314 PR#10801 Use std::string in gamelog.
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SL_MAX_VERSION, ///< Highest possible saveload version
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};
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@@ -771,6 +772,18 @@ struct SaveLoadCompat {
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*/
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#define SLE_CONDARR(base, variable, type, length, from, to) SLE_GENERAL(SL_ARR, base, variable, type, length, from, to, 0)
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/**
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* Storage of a fixed-size array of #SL_VAR elements in some savegame versions.
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* @param base Name of the class or struct containing the array.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param name Field name for table chunks.
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* @param type Storage of the data in memory and in the savegame.
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* @param length Number of elements in the array.
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* @param from First savegame version that has the array.
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* @param to Last savegame version that has the array.
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*/
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#define SLE_CONDARRNAME(base, variable, name, type, length, from, to) SLE_GENERAL_NAME(SL_ARR, name, base, variable, type, length, from, to, 0)
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/**
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* Storage of a string in some savegame versions.
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* @param base Name of the class or struct containing the string.
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@@ -792,6 +805,17 @@ struct SaveLoadCompat {
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*/
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#define SLE_CONDSSTR(base, variable, type, from, to) SLE_GENERAL(SL_STDSTR, base, variable, type, 0, from, to, 0)
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/**
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* Storage of a \c std::string in some savegame versions.
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* @param base Name of the class or struct containing the string.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param name Field name for table chunks.
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* @param type Storage of the data in memory and in the savegame.
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* @param from First savegame version that has the string.
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* @param to Last savegame version that has the string.
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*/
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#define SLE_CONDSSTRNAME(base, variable, name, type, from, to) SLE_GENERAL_NAME(SL_STDSTR, name, base, variable, type, 0, from, to, 0)
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/**
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* Storage of a list of #SL_REF elements in some savegame versions.
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* @param base Name of the class or struct containing the list.
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@@ -820,6 +844,15 @@ struct SaveLoadCompat {
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*/
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#define SLE_VAR(base, variable, type) SLE_CONDVAR(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Storage of a variable in every version of a savegame.
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* @param base Name of the class or struct containing the variable.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param name Field name for table chunks.
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* @param type Storage of the data in memory and in the savegame.
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*/
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#define SLE_VARNAME(base, variable, name, type) SLE_CONDVARNAME(base, variable, name, type, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Storage of a reference in every version of a savegame.
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* @param base Name of the class or struct containing the variable.
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@@ -837,6 +870,16 @@ struct SaveLoadCompat {
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*/
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#define SLE_ARR(base, variable, type, length) SLE_CONDARR(base, variable, type, length, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Storage of fixed-size array of #SL_VAR elements in every version of a savegame.
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* @param base Name of the class or struct containing the array.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param name Field name for table chunks.
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* @param type Storage of the data in memory and in the savegame.
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* @param length Number of elements in the array.
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*/
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#define SLE_ARRNAME(base, variable, name, type, length) SLE_CONDARRNAME(base, variable, name, type, length, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Storage of a string in every savegame version.
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* @param base Name of the class or struct containing the string.
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@@ -854,6 +897,15 @@ struct SaveLoadCompat {
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*/
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#define SLE_SSTR(base, variable, type) SLE_CONDSSTR(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Storage of a \c std::string in every savegame version.
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* @param base Name of the class or struct containing the string.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param name Field name for table chunks.
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* @param type Storage of the data in memory and in the savegame.
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*/
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#define SLE_SSTRNAME(base, variable, name, type) SLE_CONDSSTRNAME(base, variable, name, type, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Storage of a list of #SL_REF elements in every savegame version.
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* @param base Name of the class or struct containing the list.
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