(svn r18484) -Codechange: simplify the Is(Stopped)InDepot functions for trains
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@@ -954,30 +954,24 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1,
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}
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/* Check if all the wagons of the given train are in a depot, returns the
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* number of cars (including loco) then. If not it returns -1 */
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int CheckTrainInDepot(const Train *v, bool needs_to_be_stopped)
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bool Train::IsInDepot() const
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{
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TileIndex tile = v->tile;
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/* Is the front engine stationary in the depot? */
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if (!IsRailDepotTile(this->tile) || this->cur_speed != 0) return false;
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/* check if stopped in a depot */
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if (!IsRailDepotTile(tile) || v->cur_speed != 0 ||
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(needs_to_be_stopped && v->IsFrontEngine() && !(v->vehstatus & VS_STOPPED))) {
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return -1;
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/* Check whether the rest is also already trying to enter the depot. */
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for (const Train *v = this; v != NULL; v = v->Next()) {
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if (v->track != TRACK_BIT_DEPOT || v->tile != this->tile) return false;
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}
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int count = 0;
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for (; v != NULL; v = v->Next()) {
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/* This count is used by the depot code to determine the number of engines
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* in the consist. Exclude articulated parts so that autoreplacing to
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* engines with more articulated parts than before works correctly.
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*
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* Also skip counting rear ends of multiheaded engines */
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if (!v->IsArticulatedPart() && !v->IsRearDualheaded()) count++;
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if (v->track != TRACK_BIT_DEPOT || v->tile != tile) return -1;
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}
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return true;
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}
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return count;
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bool Train::IsStoppedInDepot() const
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{
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/* Are we stopped? Ofcourse wagons don't really care... */
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if (this->IsFrontEngine() && !(this->vehstatus & VS_STOPPED)) return false;
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return this->IsInDepot();
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}
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static Train *FindGoodVehiclePos(const Train *src)
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