Revert "Fix recursive faults in Window crash logger due to message box event loop."
This reverts commit 2b1b7f8b135968cb88d8e65fcb89cdff8d203838.
Replaced by b5ca2161d9
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This commit is contained in:
@@ -51,20 +51,6 @@ extern GameMode _game_mode;
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extern SwitchMode _switch_mode;
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extern bool _exit_game;
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#if defined(WIN32)
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extern bool _in_event_loop_post_crash;
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inline bool InEventLoopPostCrash()
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{
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return _in_event_loop_post_crash;
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}
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#else
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inline bool InEventLoopPostCrash()
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{
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return false;
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}
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#endif
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/** Modes of pausing we've got */
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enum PauseMode : byte {
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PM_UNPAUSED = 0, ///< A normal unpaused game
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@@ -19,7 +19,6 @@
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#include "../../gamelog.h"
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#include "../../saveload/saveload.h"
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#include "../../video/video_driver.hpp"
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#include "../../openttd.h"
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#include "../../screenshot.h"
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#include "../../debug.h"
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#include "../../settings_type.h"
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@@ -618,8 +617,6 @@ void *_safe_esp = nullptr;
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static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
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{
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_in_event_loop_post_crash = true;
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if (CrashLogWindows::current != nullptr) {
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CrashLog::AfterCrashLogCleanup();
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ExitProcess(2);
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@@ -38,8 +38,6 @@
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#include "../../safeguards.h"
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bool _in_event_loop_post_crash;
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static bool _has_console;
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static bool _cursor_disable = true;
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static bool _cursor_visible = true;
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@@ -102,7 +100,6 @@ bool LoadLibraryList(Function proc[], const char *dll)
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void ShowOSErrorBox(const char *buf, bool system)
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{
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_in_event_loop_post_crash = true;
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MyShowCursor(true);
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MessageBox(GetActiveWindow(), OTTD2FS(buf), _T("Error!"), MB_ICONSTOP | MB_TASKMODAL);
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}
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@@ -2714,8 +2714,6 @@ bool FocusWindowById(WindowClass cls, WindowNumber number)
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*/
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void HandleKeypress(uint keycode, WChar key)
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{
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if (InEventLoopPostCrash()) return;
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/* World generation is multithreaded and messes with companies.
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* But there is no company related window open anyway, so _current_company is not used. */
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assert(HasModalProgress() || IsLocalCompany());
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@@ -2934,8 +2932,6 @@ static void HandleKeyScrolling()
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static void MouseLoop(MouseClick click, int mousewheel)
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{
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if (InEventLoopPostCrash()) return;
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/* World generation is multithreaded and messes with companies.
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* But there is no company related window open anyway, so _current_company is not used. */
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assert(HasModalProgress() || IsLocalCompany());
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@@ -3042,8 +3038,6 @@ static void MouseLoop(MouseClick click, int mousewheel)
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*/
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void HandleMouseEvents()
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{
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if (InEventLoopPostCrash()) return;
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/* World generation is multithreaded and messes with companies.
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* But there is no company related window open anyway, so _current_company is not used. */
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assert(HasModalProgress() || IsLocalCompany());
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@@ -3153,8 +3147,6 @@ static void CheckSoftLimit()
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*/
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void InputLoop()
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{
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if (InEventLoopPostCrash()) return;
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/* World generation is multithreaded and messes with companies.
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* But there is no company related window open anyway, so _current_company is not used. */
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assert(HasModalProgress() || IsLocalCompany());
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