Add savegame support for 32 bit Train::flags field

This commit is contained in:
Jonathan G Rennison
2018-03-26 19:50:34 +01:00
parent 09ca051ff8
commit 52edafab5e
4 changed files with 7 additions and 3 deletions

View File

@@ -104,9 +104,10 @@ struct Train FINAL : public GroundVehicle<Train, VEH_TRAIN> {
/* Link between the two ends of a multiheaded engine */
Train *other_multiheaded_part;
uint32 flags;
uint16 crash_anim_pos; ///< Crash animation counter.
uint16 flags;
TrackBitsByte track;
TrainForceProceedingByte force_proceed;
RailTypeByte railtype;