Add savegame support for 32 bit Train::flags field
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@@ -104,9 +104,10 @@ struct Train FINAL : public GroundVehicle<Train, VEH_TRAIN> {
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/* Link between the two ends of a multiheaded engine */
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Train *other_multiheaded_part;
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uint32 flags;
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uint16 crash_anim_pos; ///< Crash animation counter.
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uint16 flags;
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TrackBitsByte track;
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TrainForceProceedingByte force_proceed;
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RailTypeByte railtype;
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