Merge branch 'house_placing' into jgrpp
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@@ -63,7 +63,6 @@ NetworkCompanyState *_network_company_states = NULL; ///< Statistics about some
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ClientID _network_own_client_id; ///< Our client identifier.
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ClientID _redirect_console_to_client; ///< If not invalid, redirect the console output to a client.
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bool _network_need_advertise; ///< Whether we need to advertise.
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uint32 _network_last_advertise_frame; ///< Last time we did advertise.
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uint8 _network_reconnect; ///< Reconnect timeout
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StringList _network_bind_list; ///< The addresses to bind on.
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StringList _network_host_list; ///< The servers we know.
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@@ -762,7 +761,6 @@ bool NetworkServerStart()
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if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0");
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/* Try to register us to the master server */
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_network_last_advertise_frame = 0;
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_network_need_advertise = true;
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NetworkUDPAdvertise();
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@@ -1079,7 +1077,6 @@ void NetworkStartUp()
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/* Network is available */
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_network_available = NetworkCoreInitialize();
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_network_dedicated = false;
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_network_last_advertise_frame = 0;
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_network_need_advertise = true;
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_network_advertise_retries = 0;
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@@ -34,7 +34,6 @@ extern NetworkCompanyState *_network_company_states;
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extern ClientID _network_own_client_id;
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extern ClientID _redirect_console_to_client;
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extern bool _network_need_advertise;
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extern uint32 _network_last_advertise_frame;
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extern uint8 _network_reconnect;
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extern StringList _network_bind_list;
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extern StringList _network_host_list;
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@@ -42,9 +42,9 @@ static ThreadMutex *_network_udp_mutex = ThreadMutex::New();
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/** Session key to register ourselves to the master server */
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static uint64 _session_key = 0;
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static const uint ADVERTISE_NORMAL_INTERVAL = 30000; ///< interval between advertising in ticks (15 minutes)
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static const uint ADVERTISE_RETRY_INTERVAL = 300; ///< re-advertise when no response after this many ticks (9 seconds)
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static const uint ADVERTISE_RETRY_TIMES = 3; ///< give up re-advertising after this much failed retries
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static const uint32 ADVERTISE_NORMAL_INTERVAL = 15 * 60 * 1000; ///< interval between advertising in ms (15 minutes)
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static const uint32 ADVERTISE_RETRY_INTERVAL = 10 * 1000; ///< re-advertise when no response after this many ms (10 seconds)
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static const uint32 ADVERTISE_RETRY_TIMES = 3; ///< give up re-advertising after this much failed retries
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NetworkUDPSocketHandler *_udp_client_socket = NULL; ///< udp client socket
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NetworkUDPSocketHandler *_udp_server_socket = NULL; ///< udp server socket
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@@ -616,25 +616,37 @@ static void NetworkUDPAdvertiseThread(void *pntr)
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*/
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void NetworkUDPAdvertise()
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{
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static uint32 _last_advertisement = 0; ///< The time of the last advertisement (used to check for wrapping of time)
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static uint32 _next_advertisement = 0; ///< The next time we should perform a normal advertisement.
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static uint32 _next_retry = 0; ///< The next time we should perform a retry of an advertisement.
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/* Check if we should send an advertise */
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if (!_networking || !_network_server || !_network_udp_server || !_settings_client.network.server_advertise) return;
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if (_network_need_advertise) {
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if (_network_need_advertise || _realtime_tick < _last_advertisement) {
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/* Forced advertisement, or a wrapping of time in which case we determine the advertisement/retry times again. */
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_network_need_advertise = false;
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_network_advertise_retries = ADVERTISE_RETRY_TIMES;
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} else {
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/* Only send once every ADVERTISE_NORMAL_INTERVAL ticks */
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if (_network_advertise_retries == 0) {
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if ((_network_last_advertise_frame + ADVERTISE_NORMAL_INTERVAL) > _frame_counter) return;
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if (_realtime_tick <= _next_advertisement) return;
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_network_advertise_retries = ADVERTISE_RETRY_TIMES;
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} else {
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/* An actual retry. */
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if (_realtime_tick <= _next_retry) return;
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}
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if ((_network_last_advertise_frame + ADVERTISE_RETRY_INTERVAL) > _frame_counter) return;
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}
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_network_advertise_retries--;
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_network_last_advertise_frame = _frame_counter;
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_last_advertisement = _realtime_tick;
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_next_advertisement = _realtime_tick + ADVERTISE_NORMAL_INTERVAL;
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_next_retry = _realtime_tick + ADVERTISE_RETRY_INTERVAL;
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/* Make sure we do not have an overflow when checking these; when time wraps, we simply force an advertisement. */
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if (_next_advertisement < _last_advertisement) _next_advertisement = UINT32_MAX;
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if (_next_retry < _last_advertisement) _next_retry = UINT32_MAX;
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if (!ThreadObject::New(NetworkUDPAdvertiseThread, NULL)) {
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NetworkUDPAdvertiseThread(NULL);
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