Fix #10114: Wonky depot layout. (#10191)

Depot lists internal layout was not handled well. This is improved by
throwing more Rects at it:
- Vehicle images are now be vertically centred in the rect.
- Image clipping is relaxed to cover the rect, improving larger sprites.
- Outline highlight is now aware of bevel thickness.
This commit is contained in:
PeterN
2022-11-23 21:01:09 +00:00
committed by GitHub
parent e85d2603d9
commit 53682b4b6b
8 changed files with 112 additions and 114 deletions

View File

@@ -73,12 +73,10 @@ void DrawAircraftDetails(const Aircraft *v, const Rect &r)
/**
* Draws an image of an aircraft
* @param v Front vehicle
* @param left The minimum horizontal position
* @param right The maximum horizontal position
* @param y Vertical position to draw at
* @param r Rect to draw at
* @param selection Selected vehicle to draw a frame around
*/
void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type)
void DrawAircraftImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type)
{
bool rtl = _current_text_dir == TD_RTL;
@@ -90,25 +88,27 @@ void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID s
int width = UnScaleGUI(rect.Width());
int x_offs = UnScaleGUI(rect.left);
int x = rtl ? right - width - x_offs : left - x_offs;
int x = rtl ? r.right - width - x_offs : r.left - x_offs;
/* This magic -1 offset is related to the sprite_y_offsets in build_vehicle_gui.cpp */
int y = ScaleSpriteTrad(-1) + CenterBounds(r.top, r.bottom, 0);
bool helicopter = v->subtype == AIR_HELICOPTER;
int y_offs = ScaleSpriteTrad(10);
int heli_offs = 0;
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
seq.Draw(x, y + y_offs, pal, (v->vehstatus & VS_CRASHED) != 0);
seq.Draw(x, y, pal, (v->vehstatus & VS_CRASHED) != 0);
if (helicopter) {
const Aircraft *a = Aircraft::From(v);
VehicleSpriteSeq rotor_seq;
GetCustomRotorSprite(a, image_type, &rotor_seq);
if (!rotor_seq.IsValid()) rotor_seq.Set(SPR_ROTOR_STOPPED);
heli_offs = ScaleSpriteTrad(5);
rotor_seq.Draw(x, y + y_offs - heli_offs, PAL_NONE, false);
rotor_seq.Draw(x, y - heli_offs, PAL_NONE, false);
}
if (v->index == selection) {
x += x_offs;
y += UnScaleGUI(rect.top) + y_offs - heli_offs;
DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleGUI(rect.Height()) + heli_offs + 1, COLOUR_WHITE, FR_BORDERONLY);
y += UnScaleGUI(rect.top) - heli_offs;
Rect hr = {x, y, x + width - 1, y + UnScaleGUI(rect.Height()) + heli_offs - 1};
DrawFrameRect(hr.Expand(WidgetDimensions::scaled.bevel), COLOUR_WHITE, FR_BORDERONLY);
}
}