Fix #10114: Wonky depot layout. (#10191)

Depot lists internal layout was not handled well. This is improved by
throwing more Rects at it:
- Vehicle images are now be vertically centred in the rect.
- Image clipping is relaxed to cover the rect, improving larger sprites.
- Outline highlight is now aware of bevel thickness.
This commit is contained in:
PeterN
2022-11-23 21:01:09 +00:00
committed by GitHub
parent e85d2603d9
commit 53682b4b6b
8 changed files with 112 additions and 114 deletions

View File

@@ -82,14 +82,12 @@ static int HighlightDragPosition(int px, int max_width, VehicleID selection, boo
/**
* Draws an image of a whole train
* @param v Front vehicle
* @param left The minimum horizontal position
* @param right The maximum horizontal position
* @param y Vertical position to draw at
* @param r Rect to draw at
* @param selection Selected vehicle to draw a frame around
* @param skip Number of pixels to skip at the front (for scrolling)
* @param drag_dest The vehicle another one is dragged over, \c INVALID_VEHICLE if none.
*/
void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest)
void DrawTrainImage(const Train *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest)
{
bool rtl = _current_text_dir == TD_RTL;
Direction dir = rtl ? DIR_E : DIR_W;
@@ -98,15 +96,15 @@ void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID select
/* Position of highlight box */
int highlight_l = 0;
int highlight_r = 0;
int max_width = right - left + 1;
int height = ScaleSpriteTrad(14);
int max_width = r.Width();
if (!FillDrawPixelInfo(&tmp_dpi, left, y, max_width, height)) return;
if (!FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.Width(), r.Height())) return;
old_dpi = _cur_dpi;
_cur_dpi = &tmp_dpi;
int px = rtl ? max_width + skip : -skip;
int y = r.Height() / 2;
bool sel_articulated = false;
bool dragging = (drag_dest != INVALID_VEHICLE);
bool drag_at_end_of_train = (drag_dest == v->index); // Head index is used to mark dragging at end of train.
@@ -124,7 +122,7 @@ void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID select
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
VehicleSpriteSeq seq;
v->GetImage(dir, image_type, &seq);
seq.Draw(px + (rtl ? -offset.x : offset.x), height / 2 + offset.y, pal, (v->vehstatus & VS_CRASHED) != 0);
seq.Draw(px + (rtl ? -offset.x : offset.x), y + offset.y, pal, (v->vehstatus & VS_CRASHED) != 0);
}
if (!v->IsArticulatedPart()) sel_articulated = false;
@@ -150,13 +148,15 @@ void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID select
HighlightDragPosition(px, max_width, selection, _cursor.vehchain);
}
_cur_dpi = old_dpi;
if (highlight_l != highlight_r) {
/* Draw the highlight. Now done after drawing all the engines, as
* the next engine after the highlight could overlap it. */
DrawFrameRect(highlight_l, 0, highlight_r, height - 1, COLOUR_WHITE, FR_BORDERONLY);
int height = ScaleSpriteTrad(12);
Rect hr = {highlight_l, 0, highlight_r, height - 1};
DrawFrameRect(hr.Translate(r.left, CenterBounds(r.top, r.bottom, height)).Expand(WidgetDimensions::scaled.bevel), COLOUR_WHITE, FR_BORDERONLY);
}
_cur_dpi = old_dpi;
}
/** Helper struct for the cargo details information */