Fix #10114: Wonky depot layout. (#10191)

Depot lists internal layout was not handled well. This is improved by
throwing more Rects at it:
- Vehicle images are now be vertically centred in the rect.
- Image clipping is relaxed to cover the rect, improving larger sprites.
- Outline highlight is now aware of bevel thickness.
This commit is contained in:
PeterN
2022-11-23 21:01:09 +00:00
committed by GitHub
parent e85d2603d9
commit 53682b4b6b
8 changed files with 112 additions and 114 deletions

View File

@@ -933,8 +933,8 @@ struct RefitWindow : public Window {
switch (widget) {
case WID_VR_VEHICLE_PANEL_DISPLAY: {
Vehicle *v = Vehicle::Get(this->window_number);
DrawVehicleImage(v, this->sprite_left + WidgetDimensions::scaled.framerect.left, this->sprite_right - WidgetDimensions::scaled.framerect.right,
r.top + WidgetDimensions::scaled.framerect.top, INVALID_VEHICLE, EIT_IN_DETAILS, this->hscroll != nullptr ? this->hscroll->GetPosition() : 0);
DrawVehicleImage(v, {this->sprite_left + WidgetDimensions::scaled.framerect.left, r.top, this->sprite_right - WidgetDimensions::scaled.framerect.right, r.bottom},
INVALID_VEHICLE, EIT_IN_DETAILS, this->hscroll != nullptr ? this->hscroll->GetPosition() : 0);
/* Highlight selected vehicles. */
if (this->order != INVALID_VEH_ORDER_ID) break;
@@ -1590,19 +1590,17 @@ static void DrawSmallOrderList(const Order *order, int left, int right, int y, u
/**
* Draws an image of a vehicle chain
* @param v Front vehicle
* @param left The minimum horizontal position
* @param right The maximum horizontal position
* @param y Vertical position to draw at
* @param r Rect to draw at
* @param selection Selected vehicle to draw a frame around
* @param skip Number of pixels to skip at the front (for scrolling)
*/
void DrawVehicleImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip)
void DrawVehicleImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip)
{
switch (v->type) {
case VEH_TRAIN: DrawTrainImage(Train::From(v), left, right, y, selection, image_type, skip); break;
case VEH_ROAD: DrawRoadVehImage(v, left, right, y, selection, image_type, skip); break;
case VEH_SHIP: DrawShipImage(v, left, right, y, selection, image_type); break;
case VEH_AIRCRAFT: DrawAircraftImage(v, left, right, y, selection, image_type); break;
case VEH_TRAIN: DrawTrainImage(Train::From(v), r, selection, image_type, skip); break;
case VEH_ROAD: DrawRoadVehImage(v, r, selection, image_type, skip); break;
case VEH_SHIP: DrawShipImage(v, r, selection, image_type); break;
case VEH_AIRCRAFT: DrawAircraftImage(v, r, selection, image_type); break;
default: NOT_REACHED();
}
}
@@ -1647,7 +1645,6 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int
int image_left = (rtl && show_orderlist) ? olr.right : tr.left;
int image_right = (!rtl && show_orderlist) ? olr.left : tr.right;
int image_height = ScaleSpriteTrad(GetVehicleHeight(this->vli.vtype));
int vehicle_button_x = rtl ? ir.right - profit.width : ir.left;
@@ -1670,7 +1667,7 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int
DrawSprite(SPR_WARNING_SIGN, PAL_NONE, vehicle_button_x, ir.top + FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal + profit.height);
}
DrawVehicleImage(v, image_left, image_right, CenterBounds(ir.top, ir.bottom, image_height), selected_vehicle, EIT_IN_LIST, 0);
DrawVehicleImage(v, {image_left, ir.top, image_right, ir.bottom}, selected_vehicle, EIT_IN_LIST, 0);
if (!v->name.empty()) {
/* The vehicle got a name so we will print it */
@@ -1701,7 +1698,7 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int
for (int i = 0; i < static_cast<int>(vehgroup.NumVehicles()); ++i) {
if (image_left + WidgetDimensions::scaled.hsep_wide * i >= image_right) break; // Break if there is no more space to draw any more vehicles anyway.
DrawVehicleImage(vehgroup.vehicles_begin[i], image_left + WidgetDimensions::scaled.hsep_wide * i, image_right, CenterBounds(ir.top, ir.bottom, image_height), selected_vehicle, EIT_IN_LIST, 0);
DrawVehicleImage(vehgroup.vehicles_begin[i], {image_left + WidgetDimensions::scaled.hsep_wide * i, ir.top, image_right, ir.bottom}, selected_vehicle, EIT_IN_LIST, 0);
}
if (show_orderlist) DrawSmallOrderList((vehgroup.vehicles_begin[0])->GetFirstOrder(), olr.left, olr.right, ir.top, this->order_arrow_width);
@@ -2501,10 +2498,10 @@ struct VehicleDetailsWindow : Window {
/* Articulated road vehicles use a complete line. */
if (v->type == VEH_ROAD && v->HasArticulatedPart()) {
DrawVehicleImage(v, tr.left, tr.right, tr.top, INVALID_VEHICLE, EIT_IN_DETAILS, 0);
DrawVehicleImage(v, tr, INVALID_VEHICLE, EIT_IN_DETAILS, 0);
} else {
Rect sr = tr.WithWidth(sprite_width, rtl);
DrawVehicleImage(v, sr.left, sr.right, sr.top, INVALID_VEHICLE, EIT_IN_DETAILS, 0);
DrawVehicleImage(v, sr, INVALID_VEHICLE, EIT_IN_DETAILS, 0);
}
DrawVehicleDetails(v, tr.Indent(sprite_width, rtl), 0, 0, this->tab);