Depot lists internal layout was not handled well. This is improved by throwing more Rects at it: - Vehicle images are now be vertically centred in the rect. - Image clipping is relaxed to cover the rect, improving larger sprites. - Outline highlight is now aware of bevel thickness.
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@@ -45,10 +45,10 @@ struct TestedEngineDetails {
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int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te);
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void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest = INVALID_VEHICLE);
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void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip = 0);
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void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type);
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void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type);
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void DrawTrainImage(const Train *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest = INVALID_VEHICLE);
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void DrawRoadVehImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip = 0);
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void DrawShipImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type);
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void DrawAircraftImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type);
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void ShowBuildVehicleWindow(TileIndex tile, VehicleType type);
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@@ -106,7 +106,7 @@ void StartStopVehicle(const Vehicle *v, bool texteffect);
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Vehicle *CheckClickOnVehicle(const struct Viewport *vp, int x, int y);
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void DrawVehicleImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip);
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void DrawVehicleImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip);
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void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type);
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#endif /* VEHICLE_GUI_H */
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