Import combined Enhanced viewport: zoom out, overlays & tooltips (r53_27127) patch
https://www.tt-forums.net/viewtopic.php?f=33&t=53394
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committed by
Jonathan G Rennison

parent
fd3388467f
commit
536a95dfd0
@@ -111,6 +111,16 @@ struct GUISettings {
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uint8 right_mouse_btn_emulation; ///< should we emulate right mouse clicking?
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uint8 scrollwheel_scrolling; ///< scrolling using the scroll wheel?
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uint8 scrollwheel_multiplier; ///< how much 'wheel' per incoming event from the OS?
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bool viewport_map_scan_surroundings; ///< look for the most important tile in surroundings
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bool show_slopes_on_viewport_map; ///< use slope orientation to render the ground
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uint32 default_viewport_map_mode; ///< the mode to use by default when a viewport is in map mode, 0=owner, 1=industry, 2=vegetation
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uint32 action_when_viewport_map_is_dblclicked; ///< what to do when a doubleclick occurs on the viewport map
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uint32 show_scrolling_viewport_on_map; ///< when a no map viewport is scrolled, its location is marked on the other map viewports
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bool show_bridges_on_map; ///< bridges are rendered on a viewport in map mode
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bool show_tunnels_on_map; ///< tunnels are rendered on a viewport in map mode
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uint32 show_vehicle_route; ///< show a vehicle's route when its orders/timetable window is focused
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uint32 dash_level_of_route_lines; ///< the dash level passed to GfxDrawLine() (plain if 0)
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bool use_owner_colour_for_tunnelbridge;///< bridges and tunnels are rendered with their owner's colour
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bool timetable_arrival_departure; ///< show arrivals and departures in vehicle timetables
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bool left_mouse_btn_scrolling; ///< left mouse button scroll
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bool pause_on_newgame; ///< whether to start new games paused or not
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@@ -136,6 +146,7 @@ struct GUISettings {
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byte missing_strings_threshold; ///< the number of missing strings before showing the warning
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uint8 graph_line_thickness; ///< the thickness of the lines in the various graph guis
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uint8 osk_activation; ///< Mouse gesture to trigger the OSK.
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bool show_vehicle_route_steps; ///< when a window related to a specific vehicle is focused, show route steps
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uint16 console_backlog_timeout; ///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity.
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uint16 console_backlog_length; ///< the minimum amount of items in the console backlog before items will be removed.
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