Import combined Enhanced viewport: zoom out, overlays & tooltips (r53_27127) patch

https://www.tt-forums.net/viewtopic.php?f=33&t=53394
This commit is contained in:
patch-import
2015-08-02 19:37:42 +01:00
committed by Jonathan G Rennison
parent fd3388467f
commit 536a95dfd0
105 changed files with 3509 additions and 325 deletions

View File

@@ -363,7 +363,7 @@ CommandCost CmdPlantTree(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
if (flags & DC_EXEC) {
AddTreeCount(tile, 1);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP);
if (c != NULL) c->tree_limit -= 1 << 16;
}
/* 2x as expensive to add more trees to an existing tile */
@@ -429,7 +429,7 @@ CommandCost CmdPlantTree(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
/* Plant full grown trees in scenario editor */
PlantTreesOnTile(tile, treetype, 0, _game_mode == GM_EDITOR ? 3 : 0);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP);
if (c != NULL) c->tree_limit -= 1 << 16;
/* When planting rainforest-trees, set tropiczone to rainforest in editor. */
@@ -581,7 +581,7 @@ static void TileLoopTreesDesert(TileIndex tile)
case TROPICZONE_DESERT:
if (GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT) {
SetTreeGroundDensity(tile, TREE_GROUND_SNOW_DESERT, 3);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP);
}
break;
@@ -630,7 +630,7 @@ static void TileLoopTreesAlps(TileIndex tile)
return;
}
}
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP);
}
static void TileLoop_Trees(TileIndex tile)
@@ -653,7 +653,7 @@ static void TileLoop_Trees(TileIndex tile)
uint density = GetTreeDensity(tile);
if (density < 3) {
SetTreeGroundDensity(tile, TREE_GROUND_GRASS, density + 1);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP);
}
}
if (GetTreeCounter(tile) < 15) {
@@ -746,7 +746,7 @@ static void TileLoop_Trees(TileIndex tile)
break;
}
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP);
}
void OnTick_Trees()