(svn r20639) -Add: random bits to object tiles

This commit is contained in:
rubidium
2010-08-27 22:26:21 +00:00
parent 3e9e1b8e65
commit 536bb704b7
4 changed files with 19 additions and 4 deletions

View File

@@ -63,7 +63,8 @@ void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town)
assert(o->town != NULL);
TILE_AREA_LOOP(t, ta) {
MakeObject(t, type, owner, o->index, WATER_CLASS_INVALID);
WaterClass wc = (IsWaterTile(t) ? GetWaterClass(t) : WATER_CLASS_INVALID);
MakeObject(t, type, owner, o->index, wc, Random());
MarkTileDirtyByTile(t);
}
}