Add event flag for removing invalid RVs during load
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@@ -42,6 +42,7 @@ char *DumpGameEventFlags(GameEventFlags events, char *b, const char *last)
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dump('i', GEF_INDUSTRY_CREATE);
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dump('j', GEF_INDUSTRY_DELETE);
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dump('v', GEF_VIRT_TRAIN);
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dump('r', GEF_RM_INVALID_RV);
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return b;
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}
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@@ -24,6 +24,7 @@ enum GameEventFlags : uint32_t {
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GEF_INDUSTRY_CREATE = 1 << 6, ///< (i) An industry has been created (in game)
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GEF_INDUSTRY_DELETE = 1 << 7, ///< (j) An industry has been deleted (in game)
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GEF_VIRT_TRAIN = 1 << 8, ///< (v) A virtual train has been created
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GEF_RM_INVALID_RV = 1 << 9, ///< (r) Removed uncorrectable road vehicle on load
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};
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DECLARE_ENUM_AS_BIT_SET(GameEventFlags)
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@@ -23,6 +23,7 @@
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#include "../error.h"
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#include "../strings_func.h"
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#include "../economy_base.h"
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#include "../event_logs.h"
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#include "../3rdparty/cpp-btree/btree_map.h"
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#include "../core/format.hpp"
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@@ -575,6 +576,8 @@ void AfterLoadVehiclesRemoveAnyFoundInvalid()
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SetDParam(0, (uint)_load_invalid_vehicles_to_delete.size());
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ShowErrorMessage(STR_WARNING_LOADGAME_REMOVED_UNCORRECTABLE_VEHICLES, INVALID_STRING_ID, WL_CRITICAL);
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GroupStatistics::UpdateAfterLoad();
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RegisterGameEvents(GEF_RM_INVALID_RV);
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}
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for (Vehicle *v : _load_invalid_vehicles_to_delete) {
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