Codechange: [Network] replace _realtime_tick with std::chrono

This commit is contained in:
Patric Stout
2021-02-25 20:30:16 +01:00
committed by Patric Stout
parent dc7ba33b51
commit 53c28a8ec9
10 changed files with 39 additions and 49 deletions

View File

@@ -25,9 +25,10 @@
* @param s The socket to connect with.
*/
NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s) : info(nullptr), client_id(INVALID_CLIENT_ID),
last_frame(_frame_counter), last_frame_server(_frame_counter), last_packet(_realtime_tick)
last_frame(_frame_counter), last_frame_server(_frame_counter)
{
this->sock = s;
this->last_packet = std::chrono::steady_clock::now();
}
/**
@@ -63,7 +64,7 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
{
PacketGameType type = (PacketGameType)p->Recv_uint8();
this->last_packet = _realtime_tick;
this->last_packet = std::chrono::steady_clock::now();
switch (this->HasClientQuit() ? PACKET_END : type) {
case PACKET_SERVER_FULL: return this->Receive_SERVER_FULL(p);

View File

@@ -16,6 +16,7 @@
#include "tcp.h"
#include "../network_type.h"
#include "../../core/pool_type.hpp"
#include <chrono>
/**
* Enum with all types of TCP packets.
@@ -518,7 +519,7 @@ public:
uint32 last_frame; ///< Last frame we have executed
uint32 last_frame_server; ///< Last frame the server has executed
CommandQueue incoming_queue; ///< The command-queue awaiting handling
uint last_packet; ///< Time we received the last frame.
std::chrono::steady_clock::time_point last_packet; ///< Time we received the last frame.
NetworkRecvStatus CloseConnection(bool error = true) override;