Codechange: [Network] replace _realtime_tick with std::chrono
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committed by
Patric Stout

parent
dc7ba33b51
commit
53c28a8ec9
@@ -25,9 +25,10 @@
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* @param s The socket to connect with.
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*/
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NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s) : info(nullptr), client_id(INVALID_CLIENT_ID),
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last_frame(_frame_counter), last_frame_server(_frame_counter), last_packet(_realtime_tick)
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last_frame(_frame_counter), last_frame_server(_frame_counter)
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{
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this->sock = s;
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this->last_packet = std::chrono::steady_clock::now();
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}
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/**
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@@ -63,7 +64,7 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
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{
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PacketGameType type = (PacketGameType)p->Recv_uint8();
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this->last_packet = _realtime_tick;
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this->last_packet = std::chrono::steady_clock::now();
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switch (this->HasClientQuit() ? PACKET_END : type) {
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case PACKET_SERVER_FULL: return this->Receive_SERVER_FULL(p);
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@@ -16,6 +16,7 @@
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#include "tcp.h"
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#include "../network_type.h"
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#include "../../core/pool_type.hpp"
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#include <chrono>
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/**
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* Enum with all types of TCP packets.
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@@ -518,7 +519,7 @@ public:
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uint32 last_frame; ///< Last frame we have executed
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uint32 last_frame_server; ///< Last frame the server has executed
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CommandQueue incoming_queue; ///< The command-queue awaiting handling
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uint last_packet; ///< Time we received the last frame.
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std::chrono::steady_clock::time_point last_packet; ///< Time we received the last frame.
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NetworkRecvStatus CloseConnection(bool error = true) override;
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