Codechange: [Network] replace _realtime_tick with std::chrono
This commit is contained in:

committed by
Patric Stout

parent
dc7ba33b51
commit
53c28a8ec9
@@ -711,9 +711,9 @@ ClientNetworkContentSocketHandler::ClientNetworkContentSocketHandler() :
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http_response_index(-2),
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curFile(nullptr),
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curInfo(nullptr),
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isConnecting(false),
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lastActivity(_realtime_tick)
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isConnecting(false)
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{
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this->lastActivity = std::chrono::steady_clock::now();
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}
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/** Clear up the mess ;) */
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@@ -743,7 +743,7 @@ public:
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void OnConnect(SOCKET s) override
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{
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assert(_network_content_client.sock == INVALID_SOCKET);
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_network_content_client.lastActivity = _realtime_tick;
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_network_content_client.lastActivity = std::chrono::steady_clock::now();
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_network_content_client.isConnecting = false;
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_network_content_client.sock = s;
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_network_content_client.Reopen();
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@@ -780,7 +780,7 @@ void ClientNetworkContentSocketHandler::SendReceive()
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{
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if (this->sock == INVALID_SOCKET || this->isConnecting) return;
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if (this->lastActivity + IDLE_TIMEOUT < _realtime_tick) {
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if (std::chrono::steady_clock::now() > this->lastActivity + IDLE_TIMEOUT) {
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this->Close();
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return;
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}
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@@ -788,7 +788,7 @@ void ClientNetworkContentSocketHandler::SendReceive()
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if (this->CanSendReceive()) {
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if (this->ReceivePackets()) {
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/* Only update activity once a packet is received, instead of every time we try it. */
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this->lastActivity = _realtime_tick;
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this->lastActivity = std::chrono::steady_clock::now();
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}
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}
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