Rename Polyline struct due to name collision on Windows
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@@ -197,7 +197,7 @@ struct LineSnapPoint : Point {
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typedef SmallVector<LineSnapPoint, 4> LineSnapPoints; ///< Set of snapping points
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typedef SmallVector<LineSnapPoint, 4> LineSnapPoints; ///< Set of snapping points
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/** Coordinates of a polyline track made of 2 connected line segments. */
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/** Coordinates of a polyline track made of 2 connected line segments. */
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struct Polyline {
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struct PolylineInfo {
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Point start; ///< The point where the first segment starts (as given in LineSnapPoint).
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Point start; ///< The point where the first segment starts (as given in LineSnapPoint).
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Direction first_dir; ///< Direction of the first line segment.
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Direction first_dir; ///< Direction of the first line segment.
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uint first_len; ///< Length of the first segment - number of track pieces.
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uint first_len; ///< Length of the first segment - number of track pieces.
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@@ -4051,7 +4051,7 @@ Trackdir PointDirToTrackdir(const Point &pt, Direction dir)
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return ret;
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return ret;
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}
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}
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static bool FindPolyline(const Point &pt, const LineSnapPoint &start, Polyline *ret)
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static bool FindPolyline(const Point &pt, const LineSnapPoint &start, PolylineInfo *ret)
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{
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{
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/* relative coordinats of the mouse point (offset against the snap point) */
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/* relative coordinats of the mouse point (offset against the snap point) */
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int x = pt.x - start.x;
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int x = pt.x - start.x;
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@@ -4157,7 +4157,7 @@ static inline uint SqrDist(const Point &a, const Point &b)
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return (b.x - a.x) * (b.x - a.x) + (b.y - a.y) * (b.y - a.y);
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return (b.x - a.x) * (b.x - a.x) + (b.y - a.y) * (b.y - a.y);
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}
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}
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static LineSnapPoint *FindBestPolyline(const Point &pt, LineSnapPoint *snap_points, uint num_points, Polyline *ret)
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static LineSnapPoint *FindBestPolyline(const Point &pt, LineSnapPoint *snap_points, uint num_points, PolylineInfo *ret)
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{
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{
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/* Find the best polyline (a pair of two lines - the white one and the blue
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/* Find the best polyline (a pair of two lines - the white one and the blue
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* one) led from any of saved snap points to the mouse cursor. */
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* one) led from any of saved snap points to the mouse cursor. */
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@@ -4166,7 +4166,7 @@ static LineSnapPoint *FindBestPolyline(const Point &pt, LineSnapPoint *snap_poin
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for (int i = 0; i < (int)num_points; i++) {
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for (int i = 0; i < (int)num_points; i++) {
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/* try to fit a polyline */
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/* try to fit a polyline */
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Polyline polyline;
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PolylineInfo polyline;
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if (!FindPolyline(pt, snap_points[i], &polyline)) continue; // skip non-matching snap points
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if (!FindPolyline(pt, snap_points[i], &polyline)) continue; // skip non-matching snap points
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/* check whether we've found a better polyline */
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/* check whether we've found a better polyline */
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if (best_snap_point != NULL) {
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if (best_snap_point != NULL) {
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@@ -4395,7 +4395,7 @@ static HighLightStyle CalcPolyrailDrawstyle(Point pt, bool dragging)
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}
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}
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/* find the best track */
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/* find the best track */
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Polyline line;
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PolylineInfo line;
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bool lock_snapping = dragging && snap_mode == RSM_SNAP_TO_RAIL;
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bool lock_snapping = dragging && snap_mode == RSM_SNAP_TO_RAIL;
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if (!lock_snapping) _current_snap_lock.x = -1;
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if (!lock_snapping) _current_snap_lock.x = -1;
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