Codechange: Use std::vector for industry tile layouts
This commit is contained in:

committed by
Charles Pigott

parent
e5f1755629
commit
53f8d0b815
@@ -647,6 +647,7 @@ public:
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/* We do not need to protect ourselves against "Random Many Industries" in this mode */
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const IndustrySpec *indsp = GetIndustrySpec(this->selected_type);
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uint32 seed = InteractiveRandom();
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uint32 layout_index = InteractiveRandomRange((uint32)indsp->layouts.size());
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if (_game_mode == GM_EDITOR) {
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/* Show error if no town exists at all */
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@@ -660,14 +661,14 @@ public:
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_generating_world = true;
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_ignore_restrictions = true;
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DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 8) | this->selected_type, seed,
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DoCommandP(tile, (layout_index << 8) | this->selected_type, seed,
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CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY), &CcBuildIndustry);
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cur_company.Restore();
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_ignore_restrictions = false;
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_generating_world = false;
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} else {
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success = DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 8) | this->selected_type, seed, CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
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success = DoCommandP(tile, (layout_index << 8) | this->selected_type, seed, CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
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}
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/* If an industry has been built, just reset the cursor and the system */
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