Codechange: Use std::vector for industry tile layouts
This commit is contained in:

committed by
Charles Pigott

parent
e5f1755629
commit
53f8d0b815
@@ -89,7 +89,7 @@ enum IndustryAvailabilityCallType {
|
||||
uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile);
|
||||
uint32 GetIndustryIDAtOffset(TileIndex new_tile, const Industry *i, uint32 cur_grfid);
|
||||
void IndustryProductionCallback(Industry *ind, int reason);
|
||||
CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type);
|
||||
CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, size_t layout, uint32 seed, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type);
|
||||
uint32 GetIndustryProbabilityCallback(IndustryType type, IndustryAvailabilityCallType creation_type, uint32 default_prob);
|
||||
bool IndustryTemporarilyRefusesCargo(Industry *ind, CargoID cargo_type);
|
||||
|
||||
|
Reference in New Issue
Block a user