Codechange: Use std::vector for industry tile layouts

This commit is contained in:
Niels Martin Hansen
2019-10-04 21:26:44 +02:00
committed by Charles Pigott
parent e5f1755629
commit 53f8d0b815
11 changed files with 272 additions and 355 deletions

View File

@@ -89,7 +89,7 @@ enum IndustryAvailabilityCallType {
uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile);
uint32 GetIndustryIDAtOffset(TileIndex new_tile, const Industry *i, uint32 cur_grfid);
void IndustryProductionCallback(Industry *ind, int reason);
CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type);
CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, size_t layout, uint32 seed, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type);
uint32 GetIndustryProbabilityCallback(IndustryType type, IndustryAvailabilityCallType creation_type, uint32 default_prob);
bool IndustryTemporarilyRefusesCargo(Industry *ind, CargoID cargo_type);