Remove redundant year/month date globals
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@@ -1661,7 +1661,6 @@ bool AfterLoadGame()
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* Account for this in older games by adding an offset */
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if (IsSavegameVersionBefore(SLV_31)) {
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_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
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_cur_year += ORIGINAL_BASE_YEAR;
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SetScaledTickVariables();
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ConvertDateToYMD(_date, &_cur_date_ymd);
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