Do not update viewport sign kd tree in network dedicated mode, or during savegame conversion
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@@ -59,7 +59,7 @@ CommandCost CmdPlaceSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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si->name = stredup(text);
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}
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si->UpdateVirtCoord();
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_viewport_sign_kdtree.Insert(ViewportSignKdtreeItem::MakeSign(si->index));
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if (_viewport_sign_kdtree_valid) _viewport_sign_kdtree.Insert(ViewportSignKdtreeItem::MakeSign(si->index));
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InvalidateWindowData(WC_SIGN_LIST, 0, 0);
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_new_sign_id = si->index;
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}
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@@ -101,7 +101,7 @@ CommandCost CmdRenameSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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} else { // Delete sign
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if (flags & DC_EXEC) {
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si->sign.MarkDirty();
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_viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeSign(si->index));
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if (_viewport_sign_kdtree_valid) _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeSign(si->index));
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delete si;
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InvalidateWindowData(WC_SIGN_LIST, 0, 0);
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