Add setting to allow auto-fill signal dragging to skip over stations/waypoints
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@@ -464,6 +464,7 @@ static void HandleAutodirPlacement()
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static void HandleAutoSignalPlacement()
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{
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uint32 p2 = GB(_thd.drawstyle, 0, 3); // 0..5
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uint64 p3 = 0;
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if ((_thd.drawstyle & HT_DRAG_MASK) == HT_RECT) { // one tile case
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GenericPlaceSignals(TileVirtXY(_thd.selend.x, _thd.selend.y));
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@@ -489,10 +490,11 @@ static void HandleAutoSignalPlacement()
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SB(p2, 24, 8, _settings_client.gui.drag_signals_density);
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SB(p2, 10, 1, !_settings_client.gui.drag_signals_fixed_distance);
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}
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SB(p3, 0, 1, _settings_client.gui.drag_signals_skip_stations);
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/* _settings_client.gui.drag_signals_density is given as a parameter such that each user
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* in a network game can specify their own signal density */
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DoCommandP(TileVirtXY(_thd.selstart.x, _thd.selstart.y), TileVirtXY(_thd.selend.x, _thd.selend.y), p2,
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DoCommandPEx(TileVirtXY(_thd.selstart.x, _thd.selstart.y), TileVirtXY(_thd.selend.x, _thd.selend.y), p2, p3,
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_remove_button_clicked ?
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CMD_REMOVE_SIGNAL_TRACK | CMD_MSG(STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM) :
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CMD_BUILD_SIGNAL_TRACK | CMD_MSG(STR_ERROR_CAN_T_BUILD_SIGNALS_HERE),
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