(svn r15412) -Fix: Clearing custom engine names could cause desyncs due to be client-side only; GUI parts of save/load of custom engine names also removed as it was never implemented.
This commit is contained in:
@@ -19,9 +19,6 @@ void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal);
|
||||
void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal);
|
||||
void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal);
|
||||
|
||||
void LoadCustomEngineNames();
|
||||
void DeleteCustomEngineNames();
|
||||
|
||||
bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company);
|
||||
bool IsEngineRefittable(EngineID engine);
|
||||
CargoID GetEngineCargoType(EngineID engine);
|
||||
|
Reference in New Issue
Block a user