(svn r15412) -Fix: Clearing custom engine names could cause desyncs due to be client-side only; GUI parts of save/load of custom engine names also removed as it was never implemented.

This commit is contained in:
peter1138
2009-02-08 12:58:14 +00:00
parent 7603f77f3c
commit 5429c5a095
4 changed files with 8 additions and 81 deletions

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@@ -19,9 +19,6 @@ void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal);
void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal);
void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal);
void LoadCustomEngineNames();
void DeleteCustomEngineNames();
bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company);
bool IsEngineRefittable(EngineID engine);
CargoID GetEngineCargoType(EngineID engine);