(svn r15412) -Fix: Clearing custom engine names could cause desyncs due to be client-side only; GUI parts of save/load of custom engine names also removed as it was never implemented.
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@@ -63,7 +63,6 @@ extern const byte _tileh_to_sprite[32];
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/* misc */
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VARDEF char _screenshot_name[128];
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VARDEF byte _vehicle_design_names;
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/* Forking stuff */
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VARDEF bool _dedicated_forks;
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