Ensure that timetable and scheduled dispatch windows redrawn as required
Reduce inefficient window and shared order list iteration
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@@ -18,6 +18,7 @@
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void ShowTimetableWindow(const Vehicle *v);
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void UpdateVehicleTimetable(Vehicle *v, bool travelling);
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void SetTimetableParams(int first_param, Ticks ticks, bool long_mode = false);
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void SetTimetableWindowsDirty(const Vehicle *v, bool include_scheduled_dispatch = false);
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struct TimetableProgress {
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VehicleID id;
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