(svn r11592) -Codechange: Use the Window member RaiseButtons and remove the now useless RaiseWindowButtons function
This commit is contained in:
@@ -1218,11 +1218,11 @@ static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
|
||||
if (DoCommandP(e->we.place.tile, 0, 0, NULL, CMD_BUILD_COMPANY_HQ | CMD_NO_WATER | CMD_MSG(STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS)))
|
||||
ResetObjectToPlace();
|
||||
w->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; // this button can now behave as a normal push button
|
||||
RaiseWindowButtons(w);
|
||||
w->RaiseButtons();
|
||||
break;
|
||||
|
||||
case WE_ABORT_PLACE_OBJ:
|
||||
RaiseWindowButtons(w);
|
||||
w->RaiseButtons();
|
||||
break;
|
||||
|
||||
case WE_DESTROY:
|
||||
|
Reference in New Issue
Block a user