Merge branch 'master' into jgrpp-beta

# Conflicts:
#	src/cargopacket.h
#	src/lang/korean.txt
#	src/linkgraph/linkgraph.h
#	src/linkgraph/linkgraphjob.h
#	src/linkgraph/linkgraphschedule.h
#	src/network/network_admin.h
#	src/network/network_func.h
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/order_base.h
#	src/rail_cmd.cpp
#	src/saveload/company_sl.cpp
#	src/saveload/depot_sl.cpp
#	src/saveload/economy_sl.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/saveload/map_sl.cpp
#	src/saveload/newgrf_sl.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/saveload/signs_sl.cpp
#	src/saveload/station_sl.cpp
#	src/saveload/subsidy_sl.cpp
#	src/saveload/town_sl.cpp
#	src/saveload/vehicle_sl.cpp
#	src/script/api/script_object.cpp
#	src/settings.cpp
#	src/string.cpp
#	src/string_func.h
#	src/table/CMakeLists.txt
#	src/table/settings/settings.ini
#	src/viewport_sprite_sorter_sse4.cpp
This commit is contained in:
Jonathan G Rennison
2021-10-18 18:01:27 +01:00
113 changed files with 721 additions and 755 deletions

View File

@@ -74,7 +74,7 @@ ServerNetworkAdminSocketHandler::ServerNetworkAdminSocketHandler(SOCKET s) : Net
ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler()
{
_network_admins_connected--;
DEBUG(net, 3, "[admin] '%s' (%s) has disconnected", this->admin_name, this->admin_version);
DEBUG(net, 3, "[admin] '%s' (%s) has disconnected", this->admin_name.c_str(), this->admin_version.c_str());
if (_redirect_console_to_admin == this->index) _redirect_console_to_admin = INVALID_ADMIN_ID;
if (this->update_frequency[ADMIN_UPDATE_CONSOLE] & ADMIN_FREQUENCY_AUTOMATIC) {
@@ -140,7 +140,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendError(NetworkErrorCode er
std::string error_message = GetString(GetNetworkErrorMsg(error));
DEBUG(net, 1, "[admin] The admin '%s' (%s) made an error and has been disconnected: '%s'", this->admin_name, this->admin_version, error_message.c_str());
DEBUG(net, 1, "[admin] The admin '%s' (%s) made an error and has been disconnected: '%s'", this->admin_name.c_str(), this->admin_version.c_str(), error_message.c_str());
return this->CloseConnection(true);
}
@@ -473,7 +473,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendChat(NetworkAction action
* Send a notification indicating the rcon command has completed.
* @param command The original command sent.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRconEnd(const char *command)
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRconEnd(const std::string_view command)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_RCON_END);
@@ -488,7 +488,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRconEnd(const char *comma
* @param colour The colour of the text.
* @param result The result of the command.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRcon(uint16 colour, const char *result)
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRcon(uint16 colour, const std::string_view result)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_RCON);
@@ -503,14 +503,12 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_RCON(Packet *p)
{
if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
char command[NETWORK_RCONCOMMAND_LENGTH];
std::string command = p->Recv_string(NETWORK_RCONCOMMAND_LENGTH);
p->Recv_string(command, sizeof(command));
DEBUG(net, 3, "[admin] Rcon command from '%s' (%s): %s", this->admin_name, this->admin_version, command);
DEBUG(net, 3, "[admin] Rcon command from '%s' (%s): %s", this->admin_name.c_str(), this->admin_version.c_str(), command.c_str());
_redirect_console_to_admin = this->index;
IConsoleCmdExec(command);
IConsoleCmdExec(command.c_str());
_redirect_console_to_admin = INVALID_ADMIN_ID;
return this->SendRconEnd(command);
}
@@ -519,11 +517,9 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT(Pack
{
if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
char json[NETWORK_GAMESCRIPT_JSON_LENGTH];
std::string json = p->Recv_string(NETWORK_GAMESCRIPT_JSON_LENGTH);
p->Recv_string(json, sizeof(json));
DEBUG(net, 6, "[admin] GameScript JSON from '%s' (%s): %s", this->admin_name, this->admin_version, json);
DEBUG(net, 6, "[admin] GameScript JSON from '%s' (%s): %s", this->admin_name.c_str(), this->admin_version.c_str(), json.c_str());
Game::NewEvent(new ScriptEventAdminPort(json));
return NETWORK_RECV_STATUS_OKAY;
@@ -535,7 +531,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_PING(Packet *p)
uint32 d1 = p->Recv_uint32();
DEBUG(net, 6, "[admin] Ping from '%s' (%s): %d", this->admin_name, this->admin_version, d1);
DEBUG(net, 6, "[admin] Ping from '%s' (%s): %d", this->admin_name.c_str(), this->admin_version.c_str(), d1);
return this->SendPong(d1);
}
@@ -545,13 +541,13 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_PING(Packet *p)
* @param origin The origin of the string.
* @param string The string that's put on the console.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendConsole(const char *origin, const char *string)
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendConsole(const std::string_view origin, const std::string_view string)
{
/* If the length of both strings, plus the 2 '\0' terminations and 3 bytes of the packet
* are bigger than the MTU, just ignore the message. Better safe than sorry. It should
* never occur though as the longest strings are chat messages, which are still 30%
* smaller than COMPAT_MTU. */
if (strlen(origin) + strlen(string) + 2 + 3 >= COMPAT_MTU) return NETWORK_RECV_STATUS_OKAY;
if (origin.size() + string.size() + 2 + 3 >= COMPAT_MTU) return NETWORK_RECV_STATUS_OKAY;
Packet *p = new Packet(ADMIN_PACKET_SERVER_CONSOLE);
@@ -566,12 +562,12 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendConsole(const char *origi
* Send GameScript JSON output.
* @param json The JSON string.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript(const char *json)
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript(const std::string_view json)
{
/* At the moment we cannot transmit anything larger than MTU. So we limit
* the maximum amount of json data that can be sent. Account also for
* the trailing \0 of the string */
if (strlen(json) + 1 >= NETWORK_GAMESCRIPT_JSON_LENGTH) return NETWORK_RECV_STATUS_OKAY;
if (json.size() + 1 >= NETWORK_GAMESCRIPT_JSON_LENGTH) return NETWORK_RECV_STATUS_OKAY;
Packet *p = new Packet(ADMIN_PACKET_SERVER_GAMESCRIPT);
@@ -661,17 +657,17 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet *p)
return this->SendError(NETWORK_ERROR_WRONG_PASSWORD);
}
p->Recv_string(this->admin_name, sizeof(this->admin_name));
p->Recv_string(this->admin_version, sizeof(this->admin_version));
this->admin_name = p->Recv_string(NETWORK_CLIENT_NAME_LENGTH);
this->admin_version = p->Recv_string(NETWORK_REVISION_LENGTH);
if (StrEmpty(this->admin_name) || StrEmpty(this->admin_version)) {
if (this->admin_name.empty() || this->admin_version.empty()) {
/* no name or version supplied */
return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
}
this->status = ADMIN_STATUS_ACTIVE;
DEBUG(net, 3, "[admin] '%s' (%s) has connected", this->admin_name, this->admin_version);
DEBUG(net, 3, "[admin] '%s' (%s) has connected", this->admin_name.c_str(), this->admin_version.c_str());
return this->SendProtocol();
}
@@ -691,7 +687,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_UPDATE_FREQUENC
if (type >= ADMIN_UPDATE_END || (_admin_update_type_frequencies[type] & freq) != freq) {
/* The server does not know of this UpdateType. */
DEBUG(net, 1, "[admin] Not supported update frequency %d (%d) from '%s' (%s)", type, freq, this->admin_name, this->admin_version);
DEBUG(net, 1, "[admin] Not supported update frequency %d (%d) from '%s' (%s)", type, freq, this->admin_name.c_str(), this->admin_version.c_str());
return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
}
@@ -761,7 +757,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_POLL(Packet *p)
default:
/* An unsupported "poll" update type. */
DEBUG(net, 1, "[admin] Not supported poll %d (%d) from '%s' (%s).", type, d1, this->admin_name, this->admin_version);
DEBUG(net, 1, "[admin] Not supported poll %d (%d) from '%s' (%s).", type, d1, this->admin_name.c_str(), this->admin_version.c_str());
return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
}
@@ -787,7 +783,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_CHAT(Packet *p)
break;
default:
DEBUG(net, 1, "[admin] Invalid chat action %d from admin '%s' (%s).", action, this->admin_name, this->admin_version);
DEBUG(net, 1, "[admin] Invalid chat action %d from admin '%s' (%s).", action, this->admin_name.c_str(), this->admin_version.c_str());
return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
}
@@ -925,7 +921,7 @@ void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_i
* @param colour_code The colour of the string.
* @param string The string to show.
*/
void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code, const char *string)
void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code, const std::string_view string)
{
ServerNetworkAdminSocketHandler::Get(admin_index)->SendRcon(colour_code, string);
}
@@ -935,7 +931,7 @@ void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code,
* @param origin the origin of the message.
* @param string the message as printed on the console.
*/
void NetworkAdminConsole(const char *origin, const char *string)
void NetworkAdminConsole(const std::string_view origin, const std::string_view string)
{
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_CONSOLE] & ADMIN_FREQUENCY_AUTOMATIC) {
@@ -948,7 +944,7 @@ void NetworkAdminConsole(const char *origin, const char *string)
* Send GameScript JSON to the admin network (if they did opt in for the respective update).
* @param json The JSON data as received from the GameScript.
*/
void NetworkAdminGameScript(const char *json)
void NetworkAdminGameScript(const std::string_view json)
{
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_GAMESCRIPT] & ADMIN_FREQUENCY_AUTOMATIC) {