Merge branch 'master' into jgrpp-beta
# Conflicts: # src/cargopacket.h # src/lang/korean.txt # src/linkgraph/linkgraph.h # src/linkgraph/linkgraphjob.h # src/linkgraph/linkgraphschedule.h # src/network/network_admin.h # src/network/network_func.h # src/network/network_server.cpp # src/network/network_server.h # src/order_base.h # src/rail_cmd.cpp # src/saveload/company_sl.cpp # src/saveload/depot_sl.cpp # src/saveload/economy_sl.cpp # src/saveload/linkgraph_sl.cpp # src/saveload/map_sl.cpp # src/saveload/newgrf_sl.cpp # src/saveload/order_sl.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/saveload/signs_sl.cpp # src/saveload/station_sl.cpp # src/saveload/subsidy_sl.cpp # src/saveload/town_sl.cpp # src/saveload/vehicle_sl.cpp # src/script/api/script_object.cpp # src/settings.cpp # src/string.cpp # src/string_func.h # src/table/CMakeLists.txt # src/table/settings/settings.ini # src/viewport_sprite_sorter_sse4.cpp
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@@ -612,7 +612,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendSetPassword(const std::str
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* Tell the server that we like to change the name of the client.
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* @param name The new name.
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*/
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NetworkRecvStatus ClientNetworkGameSocketHandler::SendSetName(const char *name)
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NetworkRecvStatus ClientNetworkGameSocketHandler::SendSetName(const std::string &name)
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{
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Packet *p = new Packet(PACKET_CLIENT_SET_NAME, SHRT_MAX);
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@@ -637,7 +637,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendQuit()
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* @param pass The password for the remote command.
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* @param command The actual command.
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*/
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NetworkRecvStatus ClientNetworkGameSocketHandler::SendRCon(const std::string &pass, const char *command)
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NetworkRecvStatus ClientNetworkGameSocketHandler::SendRCon(const std::string &pass, const std::string &command)
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{
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Packet *p = new Packet(PACKET_CLIENT_RCON, SHRT_MAX);
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p->Send_string(GenerateCompanyPasswordHash(pass, _password_server_id, _rcon_password_game_seed));
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@@ -1467,7 +1467,7 @@ void NetworkClient_Connected()
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* @param password The password.
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* @param command The command to execute.
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*/
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void NetworkClientSendRcon(const std::string &password, const char *command)
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void NetworkClientSendRcon(const std::string &password, const std::string &command)
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{
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MyClient::SendRCon(password, command);
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}
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@@ -1574,12 +1574,11 @@ void NetworkUpdateClientName(const std::string &client_name)
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/* Don't change the name if it is the same as the old name */
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if (client_name.compare(ci->client_name) != 0) {
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if (!_network_server) {
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MyClient::SendSetName(client_name.c_str());
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MyClient::SendSetName(client_name);
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} else {
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/* Copy to a temporary buffer so no #n gets added after our name in the settings when there are duplicate names. */
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char temporary_name[NETWORK_CLIENT_NAME_LENGTH];
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strecpy(temporary_name, client_name.c_str(), lastof(temporary_name));
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if (NetworkFindName(temporary_name, lastof(temporary_name))) {
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std::string temporary_name = client_name;
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if (NetworkMakeClientNameUnique(temporary_name)) {
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NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, temporary_name);
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ci->client_name = temporary_name;
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NetworkUpdateClientInfo(CLIENT_ID_SERVER);
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