(svn r6407) -Fix: Check return values of DoCommand() with CmdFailed and that of DoCommandP

with a boolean type.
This commit is contained in:
Darkvater
2006-09-05 23:43:42 +00:00
parent 7e4d0f112e
commit 544ff2aaf9
3 changed files with 9 additions and 4 deletions

View File

@@ -2047,8 +2047,13 @@ int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID own
/* Send all the vehicles to a depot */
for (i = 0; i < n; i++) {
const Vehicle *v = sort_list[i];
if (!DoCommand(v->tile, v->index, service | DEPOT_DONT_CANCEL, flags, CMD_SEND_TO_DEPOT(type)) && !(flags & DC_EXEC)) {
/* At least one vehicle is valid to send the command to, so the mass goto depot is valid. No need to check the rest */
int32 ret = DoCommand(v->tile, v->index, service | DEPOT_DONT_CANCEL, flags, CMD_SEND_TO_DEPOT(type));
/* Return 0 if DC_EXEC is not set this is a valid goto depot command)
* In this case we know that at least one vehicle can be sent to a depot
* and we will issue the command. We can now safely quit the loop, knowing
* it will succeed at least once. With DC_EXEC we really need to send them to the depot */
if (!CmdFailed(ret) && !(flags & DC_EXEC)) {
free((void*)sort_list);
return 0;
}