(svn r6876) -Codechange: Change the naming of _PLAYER in DESTTYPE_PLAYER/NETWORK_ACTION_CHAT_PLAYER

to _COMPANY as that is whom you are really addressing to. Also change some variable
 names, 'desttype' is confusing if there is also a parameter 'dest', so rename it to
 just type.
This commit is contained in:
Darkvater
2006-10-21 22:29:14 +00:00
parent 5f9fcc5b21
commit 5459f53c95
6 changed files with 11 additions and 11 deletions

View File

@@ -1091,10 +1091,10 @@ static void ClientList_SpeakToClient(byte client_no)
ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, NetworkFindClientInfo(client_no)->client_index);
}
static void ClientList_SpeakToPlayer(byte client_no)
static void ClientList_SpeakToCompany(byte client_no)
{
if (NetworkFindClientInfo(client_no) != NULL)
ShowNetworkChatQueryWindow(DESTTYPE_PLAYER, NetworkFindClientInfo(client_no)->client_playas);
ShowNetworkChatQueryWindow(DESTTYPE_TEAM, NetworkFindClientInfo(client_no)->client_playas);
}
static void ClientList_SpeakToAll(byte client_no)
@@ -1185,7 +1185,7 @@ static Window *PopupClientList(Window *w, int client_no, int x, int y)
if (IsValidPlayer(ci->client_playas)) {
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY);
_clientlist_proc[i++] = &ClientList_SpeakToPlayer;
_clientlist_proc[i++] = &ClientList_SpeakToCompany;
}
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL);
_clientlist_proc[i++] = &ClientList_SpeakToAll;