Settings: Only write out config on setting change for persistent changes
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@@ -2425,23 +2425,44 @@ void LoadFromConfig(bool startup)
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}
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/** Save the values to the configuration file */
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void SaveToConfig()
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void SaveToConfig(SaveToConfigFlags flags)
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{
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if (flags & STCF_PRIVATE) {
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ConfigIniFile private_ini(_private_file);
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/* If we newly create the private/secrets file, add a dummy group on top
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* just so we can add a comment before it (that is how IniFile works).
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* This to explain what the file is about. After doing it once, never touch
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* it again, as otherwise we might be reverting user changes. */
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if (!private_ini.GetGroup("private", false)) private_ini.GetGroup("private")->comment = "; This file possibly contains private information which can identify you as person.\n";
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HandlePrivateSettingDescs(private_ini, IniSaveSettings, IniSaveSettingList);
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SaveVersionInConfig(private_ini);
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private_ini.SaveToDisk(_private_file);
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}
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if (flags & STCF_SECRETS) {
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ConfigIniFile secrets_ini(_secrets_file);
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/* If we newly create the private/secrets file, add a dummy group on top
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* just so we can add a comment before it (that is how IniFile works).
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* This to explain what the file is about. After doing it once, never touch
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* it again, as otherwise we might be reverting user changes. */
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if (!secrets_ini.GetGroup("secrets", false)) secrets_ini.GetGroup("secrets")->comment = "; Do not share this file with others, not even if they claim to be technical support.\n; This file contains saved passwords and other secrets that should remain private to you!\n";
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HandleSecretsSettingDescs(secrets_ini, IniSaveSettings, IniSaveSettingList);
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SaveVersionInConfig(secrets_ini);
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secrets_ini.SaveToDisk(_secrets_file);
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}
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if ((flags & STCF_GENERIC) == 0) return;
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PreTransparencyOptionSave();
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ConfigIniFile generic_ini(_config_file);
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ConfigIniFile private_ini(_private_file);
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ConfigIniFile secrets_ini(_secrets_file);
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IniFileVersion generic_version = LoadVersionFromConfig(generic_ini);
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/* If we newly create the private/secrets file, add a dummy group on top
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* just so we can add a comment before it (that is how IniFile works).
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* This to explain what the file is about. After doing it once, never touch
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* it again, as otherwise we might be reverting user changes. */
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if (!private_ini.GetGroup("private", false)) private_ini.GetGroup("private")->comment = "; This file possibly contains private information which can identify you as person.\n";
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if (!secrets_ini.GetGroup("secrets", false)) secrets_ini.GetGroup("secrets")->comment = "; Do not share this file with others, not even if they claim to be technical support.\n; This file contains saved passwords and other secrets that should remain private to you!\n";
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if (generic_version == IFV_0) {
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/* Remove some obsolete groups. These have all been loaded into other groups. */
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generic_ini.RemoveGroup("patches");
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@@ -2478,20 +2499,14 @@ void SaveToConfig()
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}
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HandleSettingDescs(generic_ini, IniSaveSettings, IniSaveSettingList);
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HandlePrivateSettingDescs(private_ini, IniSaveSettings, IniSaveSettingList);
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HandleSecretsSettingDescs(secrets_ini, IniSaveSettings, IniSaveSettingList);
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GRFSaveConfig(generic_ini, "newgrf", _grfconfig_newgame);
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GRFSaveConfig(generic_ini, "newgrf-static", _grfconfig_static);
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AISaveConfig(generic_ini, "ai_players");
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GameSaveConfig(generic_ini, "game_scripts");
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SaveVersionInConfig(generic_ini);
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SaveVersionInConfig(private_ini);
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SaveVersionInConfig(secrets_ini);
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generic_ini.SaveToDisk(_config_file);
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private_ini.SaveToDisk(_private_file);
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secrets_ini.SaveToDisk(_secrets_file);
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}
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/**
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@@ -2568,7 +2583,7 @@ void DeleteGRFPresetFromConfig(const char *config_name)
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* @param object The object the setting is in.
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* @param newval The new value for the setting.
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*/
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void IntSettingDesc::ChangeValue(const void *object, int32 newval) const
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void IntSettingDesc::ChangeValue(const void *object, int32 newval, SaveToConfigFlags ini_save_flags) const
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{
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int32 oldval = this->Read(object);
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this->MakeValueValid(newval);
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@@ -2586,7 +2601,7 @@ void IntSettingDesc::ChangeValue(const void *object, int32 newval) const
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SetWindowClassesDirty(WC_GAME_OPTIONS);
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if (_save_config) SaveToConfig();
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if (_save_config) SaveToConfig(ini_save_flags);
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}
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/**
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@@ -2653,6 +2668,20 @@ const SettingDesc *GetSettingFromName(const char *name)
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return GetCompanySettingFromName(name);
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}
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SaveToConfigFlags ConfigSaveFlagsFor(const SettingDesc *sd)
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{
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if (sd->flags & SF_PRIVATE) return STCF_PRIVATE;
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if (sd->flags & SF_SECRET) return STCF_SECRETS;
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return STCF_GENERIC;
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}
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SaveToConfigFlags ConfigSaveFlagsUsingGameSettingsFor(const SettingDesc *sd)
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{
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SaveToConfigFlags flags = ConfigSaveFlagsFor(sd);
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if (_game_mode != GM_MENU && !sd->save.global) flags &= ~STCF_GENERIC;
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return flags;
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}
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/**
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* Network-safe changing of settings (server-only).
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* @param tile unused
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@@ -2678,7 +2707,7 @@ CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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if (flags & DC_EXEC) {
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SCOPE_INFO_FMT([=], "CmdChangeSetting: %s -> %d", sd->name, p2);
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sd->AsIntSetting()->ChangeValue(&GetGameSettings(), p2);
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sd->AsIntSetting()->ChangeValue(&GetGameSettings(), p2, ConfigSaveFlagsUsingGameSettingsFor(sd));
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}
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return CommandCost();
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@@ -2713,7 +2742,7 @@ CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32
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if (flags & DC_EXEC) {
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SCOPE_INFO_FMT([=], "CmdChangeCompanySetting: %s -> %d", sd->name, p2);
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sd->AsIntSetting()->ChangeValue(&Company::Get(_current_company)->settings, p2);
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sd->AsIntSetting()->ChangeValue(&Company::Get(_current_company)->settings, p2, STCF_NONE);
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}
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return CommandCost();
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@@ -2743,7 +2772,7 @@ bool SetSettingValue(const IntSettingDesc *sd, int32 value, bool force_newgame)
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return false;
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}
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setting->ChangeValue(&_settings_client.company, value);
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setting->ChangeValue(&_settings_client.company, value, ConfigSaveFlagsFor(setting));
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return true;
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}
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@@ -2755,14 +2784,14 @@ bool SetSettingValue(const IntSettingDesc *sd, int32 value, bool force_newgame)
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if (no_newgame && _game_mode == GM_MENU) return false;
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if (setting->flags & SF_NO_NETWORK_SYNC) {
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if (_game_mode != GM_MENU && !no_newgame) {
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setting->ChangeValue(&_settings_newgame, value);
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setting->ChangeValue(&_settings_newgame, value, ConfigSaveFlagsFor(setting));
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}
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setting->ChangeValue(&GetGameSettings(), value);
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setting->ChangeValue(&GetGameSettings(), value, ConfigSaveFlagsUsingGameSettingsFor(setting));
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return true;
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}
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if (force_newgame && !no_newgame) {
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setting->ChangeValue(&_settings_newgame, value);
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setting->ChangeValue(&_settings_newgame, value, ConfigSaveFlagsFor(setting));
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return true;
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}
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@@ -2819,7 +2848,7 @@ bool SetSettingValue(const StringSettingDesc *sd, std::string value, bool force_
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}
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const void *object = (_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game;
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sd->AsStringSetting()->ChangeValue(object, value);
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sd->AsStringSetting()->ChangeValue(object, value, object == &_settings_newgame ? ConfigSaveFlagsFor(sd) : STCF_NONE);
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return true;
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}
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@@ -2829,7 +2858,7 @@ bool SetSettingValue(const StringSettingDesc *sd, std::string value, bool force_
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* @param object The object the setting is in.
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* @param newval The new value for the setting.
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*/
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void StringSettingDesc::ChangeValue(const void *object, std::string &newval) const
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void StringSettingDesc::ChangeValue(const void *object, std::string &newval, SaveToConfigFlags ini_save_flags) const
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{
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this->MakeValueValid(newval);
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if (this->pre_check != nullptr && !this->pre_check(newval)) return;
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@@ -2837,7 +2866,7 @@ void StringSettingDesc::ChangeValue(const void *object, std::string &newval) con
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this->Write(object, newval);
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if (this->post_callback != nullptr) this->post_callback(newval);
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if (_save_config) SaveToConfig();
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if (_save_config) SaveToConfig(ini_save_flags);
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}
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uint GetSettingIndexByFullName(const char *name)
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