(svn r3155) -Feature: [autoreplace] autoreplace can now remove cars from too long trains

-Trains will now remember the length of stations it visits and sell cars
        when being autoreplaced if they became too long
        -If it needs to remove cars, then it starts from the front and sells
        all it can find until the train is short enough
        -This only works for trains, that knows the station length of the route
        so a full uninterrupted run is needed
        -a train needs 1-2 runs to detect if the shortest station is expanded
        -This feature can be turned on and off in the train replace window
        and each company can have it's own setting
        -NOTE: minor savegame version bump
This commit is contained in:
bjarni
2005-11-07 23:20:47 +00:00
parent 723e789b2f
commit 5481dcd191
12 changed files with 129 additions and 14 deletions

View File

@@ -1693,6 +1693,8 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags)
if (old_v->type == VEH_Train){
// move the entire train to the new engine, including the old engine. It will be sold in a moment anyway
DoCommand(0, 0, (new_v->index << 16) | old_v->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
new_v->u.rail.shortest_platform[0] = old_v->u.rail.shortest_platform[0];
new_v->u.rail.shortest_platform[1] = old_v->u.rail.shortest_platform[1];
}
}
}
@@ -1720,6 +1722,7 @@ static void MaybeReplaceVehicle(Vehicle *v)
byte flags = 0;
int32 cost, temp_cost = 0;
bool stopped = false;
bool train_fits_in_station = false;
_current_player = v->owner;
@@ -1733,6 +1736,11 @@ static void MaybeReplaceVehicle(Vehicle *v)
stopped = true;
}
if (v->type == VEH_Train && v->u.rail.shortest_platform[0]*16 <= v->u.rail.cached_total_length && GetPlayer(v->owner)->renew_keep_length) {
// the train is not too long for the stations it visits. We should try to keep it that way if we change anything
train_fits_in_station = true;
}
while (true) {
cost = 0;
w = v;
@@ -1794,6 +1802,27 @@ static void MaybeReplaceVehicle(Vehicle *v)
flags |= DC_EXEC;
}
if (train_fits_in_station) {
// the train fitted in the stations it got in it's orders, so we should make sure that it still do
Vehicle *temp;
w = v;
while (v->u.rail.shortest_platform[0]*16 < v->u.rail.cached_total_length) {
// the train is too long. We will remove cars one by one from the start of the train until it's short enough
while (w != NULL && !(RailVehInfo(w->engine_type)->flags&RVI_WAGON) ) {
w = GetNextVehicle(w);
}
if (w == NULL) {
// we failed to make the train short enough
SetDParam(0, v->unitnumber);
AddNewsItem(STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
break;
}
temp = w;
w = GetNextVehicle(w);
cost += DoCommand(0, 0, temp->index, 0, flags, CMD_SELL_VEH(temp->type));
}
}
if (IsLocalPlayer()) ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost);
if (stopped)
@@ -2085,8 +2114,10 @@ static const SaveLoad _train_desc[] = {
SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,pbs_status), SLE_UINT8, 2, 255),
SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,pbs_end_tile), SLE_UINT32, 2, 255),
SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,pbs_end_trackdir), SLE_UINT8, 2, 255),
// reserve extra space in savegame here. (currently 7 bytes)
SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 7, 2, 255),
SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,shortest_platform[0]), SLE_UINT8, 2, 255), // added with 16.1, but was blank since 2
SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,shortest_platform[1]), SLE_UINT8, 2, 255), // added with 16.1, but was blank since 2
// reserve extra space in savegame here. (currently 5 bytes)
SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 5, 2, 255),
SLE_END()
};