(svn r3155) -Feature: [autoreplace] autoreplace can now remove cars from too long trains
-Trains will now remember the length of stations it visits and sell cars
when being autoreplaced if they became too long
-If it needs to remove cars, then it starts from the front and sells
all it can find until the train is short enough
-This only works for trains, that knows the station length of the route
so a full uninterrupted run is needed
-a train needs 1-2 runs to detect if the shortest station is expanded
-This feature can be turned on and off in the train replace window
and each company can have it's own setting
-NOTE: minor savegame version bump
This commit is contained in:
35
vehicle.c
35
vehicle.c
@@ -1693,6 +1693,8 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags)
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if (old_v->type == VEH_Train){
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// move the entire train to the new engine, including the old engine. It will be sold in a moment anyway
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DoCommand(0, 0, (new_v->index << 16) | old_v->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
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new_v->u.rail.shortest_platform[0] = old_v->u.rail.shortest_platform[0];
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new_v->u.rail.shortest_platform[1] = old_v->u.rail.shortest_platform[1];
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}
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}
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}
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@@ -1720,6 +1722,7 @@ static void MaybeReplaceVehicle(Vehicle *v)
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byte flags = 0;
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int32 cost, temp_cost = 0;
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bool stopped = false;
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bool train_fits_in_station = false;
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_current_player = v->owner;
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@@ -1733,6 +1736,11 @@ static void MaybeReplaceVehicle(Vehicle *v)
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stopped = true;
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}
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if (v->type == VEH_Train && v->u.rail.shortest_platform[0]*16 <= v->u.rail.cached_total_length && GetPlayer(v->owner)->renew_keep_length) {
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// the train is not too long for the stations it visits. We should try to keep it that way if we change anything
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train_fits_in_station = true;
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}
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while (true) {
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cost = 0;
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w = v;
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@@ -1794,6 +1802,27 @@ static void MaybeReplaceVehicle(Vehicle *v)
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flags |= DC_EXEC;
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}
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if (train_fits_in_station) {
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// the train fitted in the stations it got in it's orders, so we should make sure that it still do
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Vehicle *temp;
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w = v;
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while (v->u.rail.shortest_platform[0]*16 < v->u.rail.cached_total_length) {
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// the train is too long. We will remove cars one by one from the start of the train until it's short enough
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while (w != NULL && !(RailVehInfo(w->engine_type)->flags&RVI_WAGON) ) {
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w = GetNextVehicle(w);
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}
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if (w == NULL) {
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// we failed to make the train short enough
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SetDParam(0, v->unitnumber);
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AddNewsItem(STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
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break;
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}
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temp = w;
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w = GetNextVehicle(w);
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cost += DoCommand(0, 0, temp->index, 0, flags, CMD_SELL_VEH(temp->type));
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}
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}
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if (IsLocalPlayer()) ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost);
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if (stopped)
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@@ -2085,8 +2114,10 @@ static const SaveLoad _train_desc[] = {
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SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,pbs_status), SLE_UINT8, 2, 255),
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SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,pbs_end_tile), SLE_UINT32, 2, 255),
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SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,pbs_end_trackdir), SLE_UINT8, 2, 255),
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// reserve extra space in savegame here. (currently 7 bytes)
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SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 7, 2, 255),
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SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,shortest_platform[0]), SLE_UINT8, 2, 255), // added with 16.1, but was blank since 2
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SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,shortest_platform[1]), SLE_UINT8, 2, 255), // added with 16.1, but was blank since 2
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// reserve extra space in savegame here. (currently 5 bytes)
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SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 5, 2, 255),
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SLE_END()
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};
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