Change: Make _tick_counter 64bit to avoid wrapping (#10035)
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@@ -81,7 +81,7 @@ struct LoggedAction {
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LoggedChange *change; ///< First logged change in this action
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uint32 changes; ///< Number of changes in this action
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GamelogActionType at; ///< Type of action
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uint16 tick; ///< Tick when it happened
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uint64 tick; ///< Tick when it happened
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};
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extern LoggedAction *_gamelog_action;
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