Codechange: Move command arguments to the back of the networked command function calls.
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@@ -1290,8 +1290,8 @@ struct AIDebugWindow : public Window {
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case WID_AID_RELOAD_TOGGLE:
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if (ai_debug_company == OWNER_DEITY) break;
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/* First kill the company of the AI, then start a new one. This should start the current AI again */
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DoCommandP(0, CCA_DELETE | ai_debug_company << 16 | CRR_MANUAL << 24, 0, CMD_COMPANY_CTRL);
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DoCommandP(0, CCA_NEW_AI | ai_debug_company << 16, 0, CMD_COMPANY_CTRL);
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DoCommandP(CMD_COMPANY_CTRL, 0, CCA_DELETE | ai_debug_company << 16 | CRR_MANUAL << 24, 0);
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DoCommandP(CMD_COMPANY_CTRL, 0, CCA_NEW_AI | ai_debug_company << 16, 0);
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break;
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case WID_AID_SETTINGS:
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@@ -1330,7 +1330,7 @@ struct AIDebugWindow : public Window {
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}
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if (all_unpaused) {
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/* All scripts have been unpaused => unpause the game. */
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DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
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DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 0);
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}
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}
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}
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@@ -1379,7 +1379,7 @@ struct AIDebugWindow : public Window {
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/* Pause the game. */
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if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) {
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DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
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DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 1);
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}
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/* Highlight row that matched */
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