Codechange: Move command arguments to the back of the networked command function calls.

This commit is contained in:
Michael Lutz
2021-10-03 17:15:48 +02:00
parent b6933a2ebd
commit 549caca39c
48 changed files with 265 additions and 236 deletions

View File

@@ -1290,8 +1290,8 @@ struct AIDebugWindow : public Window {
case WID_AID_RELOAD_TOGGLE:
if (ai_debug_company == OWNER_DEITY) break;
/* First kill the company of the AI, then start a new one. This should start the current AI again */
DoCommandP(0, CCA_DELETE | ai_debug_company << 16 | CRR_MANUAL << 24, 0, CMD_COMPANY_CTRL);
DoCommandP(0, CCA_NEW_AI | ai_debug_company << 16, 0, CMD_COMPANY_CTRL);
DoCommandP(CMD_COMPANY_CTRL, 0, CCA_DELETE | ai_debug_company << 16 | CRR_MANUAL << 24, 0);
DoCommandP(CMD_COMPANY_CTRL, 0, CCA_NEW_AI | ai_debug_company << 16, 0);
break;
case WID_AID_SETTINGS:
@@ -1330,7 +1330,7 @@ struct AIDebugWindow : public Window {
}
if (all_unpaused) {
/* All scripts have been unpaused => unpause the game. */
DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 0);
}
}
}
@@ -1379,7 +1379,7 @@ struct AIDebugWindow : public Window {
/* Pause the game. */
if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) {
DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 1);
}
/* Highlight row that matched */