Codechange: Move command arguments to the back of the networked command function calls.

This commit is contained in:
Michael Lutz
2021-10-03 17:15:48 +02:00
parent b6933a2ebd
commit 549caca39c
48 changed files with 265 additions and 236 deletions

View File

@@ -358,7 +358,7 @@ public:
/* pause is only used in single-player, non-editor mode, non-menu mode. It
* will be unpaused in the WE_DESTROY event handler. */
if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) {
DoCommandP(0, PM_PAUSED_SAVELOAD, 1, CMD_PAUSE);
DoCommandP(CMD_PAUSE, 0, PM_PAUSED_SAVELOAD, 1);
}
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
@@ -402,7 +402,7 @@ public:
{
/* pause is only used in single-player, non-editor mode, non menu mode */
if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) {
DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
DoCommandP(CMD_PAUSE, 0, PM_PAUSED_SAVELOAD, 0);
}
this->Window::Close();
}