Codechange: Move command arguments to the back of the networked command function calls.

This commit is contained in:
Michael Lutz
2021-10-03 17:15:48 +02:00
parent b6933a2ebd
commit 549caca39c
48 changed files with 265 additions and 236 deletions

View File

@@ -96,7 +96,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
EndGameWindow(WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
{
/* Pause in single-player to have a look at the highscore at your own leisure */
if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
if (!_networking) DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 1);
this->background_img = SPR_TYCOON_IMG1_BEGIN;
@@ -124,7 +124,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
void Close() override
{
if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause
if (!_networking) DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 0); // unpause
ShowHighscoreTable(this->window_number, this->rank);
this->EndGameHighScoreBaseWindow::Close();
}
@@ -159,7 +159,7 @@ struct HighScoreWindow : EndGameHighScoreBaseWindow {
{
/* pause game to show the chart */
this->game_paused_by_player = _pause_mode == PM_PAUSED_NORMAL;
if (!_networking && !this->game_paused_by_player) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
if (!_networking && !this->game_paused_by_player) DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 1);
/* Close all always on-top windows to get a clean screen */
if (_game_mode != GM_MENU) HideVitalWindows();
@@ -174,7 +174,7 @@ struct HighScoreWindow : EndGameHighScoreBaseWindow {
{
if (_game_mode != GM_MENU) ShowVitalWindows();
if (!_networking && !this->game_paused_by_player) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause
if (!_networking && !this->game_paused_by_player) DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 0); // unpause
this->EndGameHighScoreBaseWindow::Close();
}