Codechange: Move command arguments to the back of the networked command function calls.
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@@ -678,7 +678,7 @@ public:
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case WID_DPI_FUND_WIDGET: {
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if (this->selected_type != INVALID_INDUSTRYTYPE) {
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if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && GetIndustrySpec(this->selected_type)->IsRawIndustry()) {
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DoCommandP(0, this->selected_type, InteractiveRandom(), CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
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DoCommandP(CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY), 0, this->selected_type, InteractiveRandom());
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this->HandleButtonClick(WID_DPI_FUND_WIDGET);
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} else {
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HandlePlacePushButton(this, WID_DPI_FUND_WIDGET, SPR_CURSOR_INDUSTRY, HT_RECT);
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@@ -715,14 +715,13 @@ public:
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Backup<bool> old_generating_world(_generating_world, true, FILE_LINE);
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_ignore_restrictions = true;
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DoCommandP(tile, (layout_index << 8) | this->selected_type, seed,
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CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY), &CcBuildIndustry);
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DoCommandP(CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY), &CcBuildIndustry, tile, (layout_index << 8) | this->selected_type, seed);
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cur_company.Restore();
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old_generating_world.Restore();
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_ignore_restrictions = false;
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} else {
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success = DoCommandP(tile, (layout_index << 8) | this->selected_type, seed, CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
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success = DoCommandP(CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY), tile, (layout_index << 8) | this->selected_type, seed);
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}
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/* If an industry has been built, just reset the cursor and the system */
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