Codechange: Move command arguments to the back of the networked command function calls.
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@@ -394,7 +394,7 @@ static void CheckPauseHelper(bool pause, PauseMode pm)
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{
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if (pause == ((_pause_mode & pm) != PM_UNPAUSED)) return;
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DoCommandP(0, pm, pause ? 1 : 0, CMD_PAUSE);
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DoCommandP(CMD_PAUSE, 0, pm, pause ? 1 : 0);
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}
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/**
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@@ -1064,7 +1064,7 @@ void NetworkGameLoop()
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while (f != nullptr && !feof(f)) {
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if (_date == next_date && _date_fract == next_date_fract) {
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if (cp != nullptr) {
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NetworkSendCommand(cp->tile, cp->p1, cp->p2, cp->cmd & ~CMD_FLAGS_MASK, nullptr, cp->text, cp->company);
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NetworkSendCommand(cp->cmd & ~CMD_FLAGS_MASK, nullptr, cp->company, cp->tile, cp->p1, cp->p2, cp->text);
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Debug(desync, 0, "Injecting: {:08x}; {:02x}; {:02x}; {:06x}; {:08x}; {:08x}; {:08x}; \"{}\" ({})", _date, _date_fract, (int)_current_company, cp->tile, cp->p1, cp->p2, cp->cmd, cp->text, GetCommandName(cp->cmd));
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delete cp;
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cp = nullptr;
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@@ -839,7 +839,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
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* the server will give us a client-id and let us in */
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_network_join_status = NETWORK_JOIN_STATUS_REGISTERING;
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ShowJoinStatusWindow();
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NetworkSendCommand(0, CCA_NEW, 0, CMD_COMPANY_CTRL, nullptr, {}, _local_company);
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NetworkSendCommand(CMD_COMPANY_CTRL, nullptr, _local_company, 0, CCA_NEW, 0, {});
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}
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} else {
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/* take control over an existing company */
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@@ -125,15 +125,15 @@ static CommandQueue _local_execution_queue;
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/**
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* Prepare a DoCommand to be send over the network
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* @param cmd The command to execute (a CMD_* value)
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* @param callback A callback function to call after the command is finished
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* @param company The company that wants to send the command
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* @param tile The tile to perform a command on (see #CommandProc)
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* @param p1 Additional data for the command (see #CommandProc)
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* @param p2 Additional data for the command (see #CommandProc)
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* @param cmd The command to execute (a CMD_* value)
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* @param callback A callback function to call after the command is finished
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* @param text The text to pass
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* @param company The company that wants to send the command
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*/
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void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const std::string &text, CompanyID company)
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void NetworkSendCommand(uint32 cmd, CommandCallback *callback, CompanyID company, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
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{
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assert((cmd & CMD_FLAGS_MASK) == 0);
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@@ -1395,7 +1395,7 @@ static void AdminCompanyResetCallback(Window *w, bool confirmed)
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{
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if (confirmed) {
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if (NetworkCompanyHasClients(_admin_company_id)) return;
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DoCommandP(0, CCA_DELETE | _admin_company_id << 16 | CRR_MANUAL << 24, 0, CMD_COMPANY_CTRL);
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DoCommandP(CMD_COMPANY_CTRL, 0, CCA_DELETE | _admin_company_id << 16 | CRR_MANUAL << 24, 0);
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}
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}
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@@ -1535,9 +1535,9 @@ private:
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static void OnClickCompanyNew(NetworkClientListWindow *w, Point pt, CompanyID company_id)
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{
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if (_network_server) {
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DoCommandP(0, CCA_NEW, _network_own_client_id, CMD_COMPANY_CTRL);
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DoCommandP(CMD_COMPANY_CTRL, 0, CCA_NEW, _network_own_client_id);
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} else {
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NetworkSendCommand(0, CCA_NEW, 0, CMD_COMPANY_CTRL, nullptr, {}, _local_company);
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NetworkSendCommand(CMD_COMPANY_CTRL, nullptr, _local_company, 0, CCA_NEW, 0, {});
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}
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}
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@@ -1553,7 +1553,7 @@ static void NetworkAutoCleanCompanies()
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/* Is the company empty for autoclean_unprotected-months, and is there no protection? */
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if (_settings_client.network.autoclean_unprotected != 0 && _network_company_states[c->index].months_empty > _settings_client.network.autoclean_unprotected && _network_company_states[c->index].password.empty()) {
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/* Shut the company down */
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DoCommandP(0, CCA_DELETE | c->index << 16 | CRR_AUTOCLEAN << 24, 0, CMD_COMPANY_CTRL);
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DoCommandP(CMD_COMPANY_CTRL, 0, CCA_DELETE | c->index << 16 | CRR_AUTOCLEAN << 24, 0);
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IConsolePrint(CC_INFO, "Auto-cleaned company #{} with no password.", c->index + 1);
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}
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/* Is the company empty for autoclean_protected-months, and there is a protection? */
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@@ -1567,7 +1567,7 @@ static void NetworkAutoCleanCompanies()
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/* Is the company empty for autoclean_novehicles-months, and has no vehicles? */
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if (_settings_client.network.autoclean_novehicles != 0 && _network_company_states[c->index].months_empty > _settings_client.network.autoclean_novehicles && vehicles_in_company[c->index] == 0) {
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/* Shut the company down */
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DoCommandP(0, CCA_DELETE | c->index << 16 | CRR_AUTOCLEAN << 24, 0, CMD_COMPANY_CTRL);
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DoCommandP(CMD_COMPANY_CTRL, 0, CCA_DELETE | c->index << 16 | CRR_AUTOCLEAN << 24, 0);
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IConsolePrint(CC_INFO, "Auto-cleaned company #{} with no vehicles.", c->index + 1);
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}
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} else {
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@@ -2078,7 +2078,7 @@ void NetworkServerNewCompany(const Company *c, NetworkClientInfo *ci)
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/* ci is nullptr when replaying, or for AIs. In neither case there is a client. */
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ci->client_playas = c->index;
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NetworkUpdateClientInfo(ci->client_id);
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NetworkSendCommand(0, 0, 0, CMD_RENAME_PRESIDENT, nullptr, ci->client_name, c->index);
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NetworkSendCommand(CMD_RENAME_PRESIDENT, nullptr, c->index, 0, 0, 0, ci->client_name);
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}
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/* Announce new company on network. */
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