Codechange: Move command arguments to the back of the networked command function calls.
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@@ -1549,7 +1549,7 @@ bool SetSettingValue(const IntSettingDesc *sd, int32 value, bool force_newgame)
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const IntSettingDesc *setting = sd->AsIntSetting();
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if ((setting->flags & SF_PER_COMPANY) != 0) {
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if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
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return DoCommandP(0, 0, value, CMD_CHANGE_COMPANY_SETTING, nullptr, setting->GetName());
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return DoCommandP(CMD_CHANGE_COMPANY_SETTING, 0, 0, value, setting->GetName());
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}
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setting->ChangeValue(&_settings_client.company, value);
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@@ -1575,7 +1575,7 @@ bool SetSettingValue(const IntSettingDesc *sd, int32 value, bool force_newgame)
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/* send non-company-based settings over the network */
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if (!_networking || (_networking && _network_server)) {
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return DoCommandP(0, 0, value, CMD_CHANGE_SETTING, nullptr, setting->GetName());
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return DoCommandP(CMD_CHANGE_SETTING, 0, 0, value, setting->GetName());
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}
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return false;
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}
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@@ -1603,7 +1603,7 @@ void SyncCompanySettings()
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const SettingDesc *sd = GetSettingDesc(desc);
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uint32 old_value = (uint32)sd->AsIntSetting()->Read(new_object);
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uint32 new_value = (uint32)sd->AsIntSetting()->Read(old_object);
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if (old_value != new_value) NetworkSendCommand(0, 0, new_value, CMD_CHANGE_COMPANY_SETTING, nullptr, sd->GetName(), _local_company);
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if (old_value != new_value) NetworkSendCommand(CMD_CHANGE_COMPANY_SETTING, nullptr, _local_company, 0, 0, new_value, sd->GetName());
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}
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}
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