(svn r2339) - Fix: on a dedicated server, after the joining of a player, the player was set to player 0 instead of remaining OWNER_SPECTATOR. Fix this, and allow the dedicated server to execute commands (so 'patch <value>') now works and not only when a client is connected.
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@@ -674,7 +674,7 @@ int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (p != NULL) {
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if (_local_player == OWNER_SPECTATOR) {
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/* Check if we do not want to be a spectator in network */
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if (!_networking || _network_server || _network_playas != OWNER_SPECTATOR) {
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if (!_networking || (_network_server && !_network_dedicated) || _network_playas != OWNER_SPECTATOR) {
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_local_player = p->index;
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MarkWholeScreenDirty();
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}
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