(svn r2339) - Fix: on a dedicated server, after the joining of a player, the player was set to player 0 instead of remaining OWNER_SPECTATOR. Fix this, and allow the dedicated server to execute commands (so 'patch <value>') now works and not only when a client is connected.

This commit is contained in:
Darkvater
2005-05-17 18:22:59 +00:00
parent 166c1badc9
commit 54b7fb0203
3 changed files with 6 additions and 6 deletions

View File

@@ -674,7 +674,7 @@ int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (p != NULL) {
if (_local_player == OWNER_SPECTATOR) {
/* Check if we do not want to be a spectator in network */
if (!_networking || _network_server || _network_playas != OWNER_SPECTATOR) {
if (!_networking || (_network_server && !_network_dedicated) || _network_playas != OWNER_SPECTATOR) {
_local_player = p->index;
MarkWholeScreenDirty();
}