Merge branch 'polyline_track_tool' into jgrpp

# Conflicts:
#	src/rail_cmd.cpp
#	src/rail_gui.cpp
#	src/viewport.cpp
#	src/viewport_func.h
This commit is contained in:
Jonathan G Rennison
2016-04-13 21:14:47 +01:00
13 changed files with 762 additions and 166 deletions

View File

@@ -908,6 +908,7 @@ void SQGSWindow_Register(Squirrel *engine)
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_EW, "WID_RAT_BUILD_EW");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_Y, "WID_RAT_BUILD_Y");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_AUTORAIL, "WID_RAT_AUTORAIL");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_POLYRAIL, "WID_RAT_POLYRAIL");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_DEMOLISH, "WID_RAT_DEMOLISH");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_DEPOT, "WID_RAT_BUILD_DEPOT");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_WAYPOINT, "WID_RAT_BUILD_WAYPOINT");

View File

@@ -1996,6 +1996,7 @@ public:
WID_RAT_BUILD_EW = ::WID_RAT_BUILD_EW, ///< Build rail along the game view X axis.
WID_RAT_BUILD_Y = ::WID_RAT_BUILD_Y, ///< Build rail along the game grid Y axis.
WID_RAT_AUTORAIL = ::WID_RAT_AUTORAIL, ///< Autorail tool.
WID_RAT_POLYRAIL = ::WID_RAT_POLYRAIL, ///< Polyline rail tool.
WID_RAT_DEMOLISH = ::WID_RAT_DEMOLISH, ///< Destroy something with dynamite!
WID_RAT_BUILD_DEPOT = ::WID_RAT_BUILD_DEPOT, ///< Build a depot.
WID_RAT_BUILD_WAYPOINT = ::WID_RAT_BUILD_WAYPOINT, ///< Build a waypoint.