Codechange: use std::string for script library category
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@@ -99,11 +99,6 @@ bool GameInfo::CanLoadFromVersion(int version) const
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}
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GameLibrary::~GameLibrary()
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{
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free(this->category);
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}
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/* static */ void GameLibrary::RegisterAPI(Squirrel *engine)
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{
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/* Create the GameLibrary class, and add the RegisterLibrary function */
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@@ -124,7 +119,7 @@ GameLibrary::~GameLibrary()
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}
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/* Cache the category */
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if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethodStrdup(*library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
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if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethod(*library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
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delete library;
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return SQ_ERROR;
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}
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