(svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE
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4
ai/ai.h
4
ai/ai.h
@@ -37,8 +37,8 @@ VARDEF AIStruct _ai;
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VARDEF AIPlayer _ai_player[MAX_PLAYERS];
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// ai.c
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void AI_StartNewAI(byte player);
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void AI_PlayerDied(byte player);
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void AI_StartNewAI(PlayerID player);
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void AI_PlayerDied(PlayerID player);
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void AI_RunGameLoop(void);
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void AI_Initialize(void);
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void AI_Uninitialize(void);
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