Extend bridge signal simulation to support an unlimited no. of signals.
This is instead of the previous limit of 16, all stored in M2.
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@@ -28,6 +28,7 @@
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#include "core/pool_type.hpp"
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#include "game/game.hpp"
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#include "linkgraph/linkgraphschedule.h"
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#include "bridge_signal_map.h"
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#include "safeguards.h"
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@@ -72,6 +73,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
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}
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LinkGraphSchedule::Clear();
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ClearBridgeSimulatedSignalMapping();
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PoolBase::Clean(PT_NORMAL);
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ResetPersistentNewGRFData();
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