Extend bridge signal simulation to support an unlimited no. of signals.
This is instead of the previous limit of 16, all stored in M2.
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@@ -63,6 +63,7 @@
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#include "subsidy_func.h"
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#include "gfx_layout.h"
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#include "viewport_sprite_sorter.h"
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#include "bridge_signal_map.h"
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#include "linkgraph/linkgraphschedule.h"
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@@ -334,6 +335,7 @@ static void ShutdownGame()
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#endif
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LinkGraphSchedule::Clear();
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ClearBridgeSimulatedSignalMapping();
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PoolBase::Clean(PT_ALL);
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/* No NewGRFs were loaded when it was still bootstrapping. */
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