Extend bridge signal simulation to support an unlimited no. of signals.
This is instead of the previous limit of 16, all stored in M2.
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@@ -457,6 +457,7 @@ extern const ChunkHandler _linkgraph_chunk_handlers[];
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extern const ChunkHandler _airport_chunk_handlers[];
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extern const ChunkHandler _object_chunk_handlers[];
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extern const ChunkHandler _persistent_storage_chunk_handlers[];
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extern const ChunkHandler _bridge_signal_chunk_handlers[];
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/** Array of all chunks in a savegame, \c NULL terminated. */
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static const ChunkHandler * const _chunk_handlers[] = {
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@@ -494,6 +495,7 @@ static const ChunkHandler * const _chunk_handlers[] = {
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_airport_chunk_handlers,
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_object_chunk_handlers,
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_persistent_storage_chunk_handlers,
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_bridge_signal_chunk_handlers,
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NULL,
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};
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