Extend bridge signal simulation to support an unlimited no. of signals.
This is instead of the previous limit of 16, all stored in M2.
This commit is contained in:
@@ -35,6 +35,7 @@
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#include "order_backup.h"
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#include "zoom_func.h"
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#include "newgrf_debug.h"
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#include "bridge_signal_map.h"
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#include "table/strings.h"
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#include "table/train_cmd.h"
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@@ -2210,32 +2211,49 @@ static bool CheckTrainStayInDepot(Train *v)
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return false;
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}
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static int GetAndClearLastBridgeEntranceSetSignalIndex(TileIndex bridge_entrance)
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{
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uint16 m = _m[bridge_entrance].m2;
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if (m & 0x8000) {
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auto it = _long_bridge_signal_sim_map.find(bridge_entrance);
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if (it != _long_bridge_signal_sim_map.end()) {
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LongBridgeSignalStorage &lbss = it->second;
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size_t slot = lbss.signal_red_bits.size();
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while (slot > 0) {
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slot--;
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uint64 &slot_bits = lbss.signal_red_bits[slot];
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if (slot_bits) {
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uint8 i = FindLastBit(slot_bits);
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ClrBit(slot_bits, i);
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return 1 + 15 + (64 * slot) + i;
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}
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}
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}
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}
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if (m & 0x7FFF) {
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uint8 i = FindLastBit(m & 0x7FFF);
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ClrBit(_m[bridge_entrance].m2, i);
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return 1 + i;
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}
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return 0;
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}
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static void HandleLastTunnelBridgeSignals(TileIndex tile, TileIndex end, DiagDirection dir, bool free)
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{
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if (IsBridge(end) && _m[end].m2 > 0){
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if (IsBridge(end) && _m[end].m2 != 0) {
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/* Clearing last bridge signal. */
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uint16 m = _m[end].m2;
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byte i = 15;
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while((m & 0x8000) == 0 && --i > 0) m <<= 1;
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ClrBit(_m[end].m2, i);
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uint x = TileX(end)* TILE_SIZE;
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uint y = TileY(end)* TILE_SIZE;
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uint distance = (TILE_SIZE * _settings_game.construction.simulated_wormhole_signals) * ++i;
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switch (dir) {
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default: NOT_REACHED();
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case DIAGDIR_NE: MarkTileDirtyByTile(TileVirtXY(x - distance, y)); break;
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case DIAGDIR_SE: MarkTileDirtyByTile(TileVirtXY(x, y + distance)); break;
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case DIAGDIR_SW: MarkTileDirtyByTile(TileVirtXY(x + distance, y)); break;
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case DIAGDIR_NW: MarkTileDirtyByTile(TileVirtXY(x, y - distance)); break;
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int signal_offset = GetAndClearLastBridgeEntranceSetSignalIndex(end);
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if (signal_offset) {
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TileIndex last_signal_tile = end + (TileOffsByDiagDir(dir) * _settings_game.construction.simulated_wormhole_signals * signal_offset);
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MarkTileDirtyByTile(last_signal_tile);
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}
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MarkTileDirtyByTile(tile);
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}
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if (free) {
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/* Open up the wormhole and clear m2. */
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if (IsBridge(end)) {
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_m[tile].m2 = 0;
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_m[end].m2 = 0;
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SetAllBridgeEntranceSimulatedSignalsGreen(end);
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}
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if (IsTunnelBridgeSignalSimulationEntrance(end) && GetTunnelBridgeSignalState(end) == SIGNAL_STATE_RED) {
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@@ -3276,7 +3294,7 @@ static bool CheckTrainStayInWormHole(Train *t, TileIndex tile)
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return false;
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}
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static void HandleSignalBehindTrain(Train *v, uint signal_number)
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static void HandleSignalBehindTrain(Train *v, int signal_number)
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{
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TileIndex tile;
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switch (v->direction) {
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@@ -3293,8 +3311,8 @@ static void HandleSignalBehindTrain(Train *v, uint signal_number)
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SetTunnelBridgeSignalState(tile, SIGNAL_STATE_GREEN);
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MarkTileDirtyByTile(tile);
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}
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} else if (IsBridge(v->tile) && signal_number <= 16) {
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ClrBit(_m[v->tile].m2, signal_number);
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} else if (IsBridge(v->tile) && signal_number >= 0) {
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SetBridgeEntranceSimulatedSignalState(v->tile, signal_number, SIGNAL_STATE_GREEN);
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MarkTileDirtyByTile(tile);
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}
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}
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@@ -3582,14 +3600,14 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
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return false;
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}
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/* flip signal in front to red on bridges*/
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if (distance == 0 && v->load_unload_ticks <= 15 && IsBridge(v->tile)){
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SetBit(_m[v->tile].m2, v->load_unload_ticks);
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if (distance == 0 && IsBridge(v->tile)) {
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SetBridgeEntranceSimulatedSignalState(v->tile, v->load_unload_ticks, SIGNAL_STATE_RED);
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MarkTileDirtyByTile(gp.new_tile);
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}
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}
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}
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if (v->Next() == NULL) {
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if (v->load_unload_ticks > 0 && v->load_unload_ticks <= 16 && distance == (TILE_SIZE * _settings_game.construction.simulated_wormhole_signals) - TILE_SIZE) HandleSignalBehindTrain(v, v->load_unload_ticks - 2);
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if (v->load_unload_ticks > 0 && distance == (TILE_SIZE * _settings_game.construction.simulated_wormhole_signals) - TILE_SIZE) HandleSignalBehindTrain(v, v->load_unload_ticks - 2);
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if (old_tile == v->tile) {
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/* We left ramp into wormhole. */
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v->x_pos = gp.x;
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