(svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame -Codechange [NoAI]: various of function renames to make things more sane -Add [NoAI]: push the 'version' of the AI through various of layers -Codechange [NoAI]: various of code cleanups -Add [NoAI]: store the version of the AI in the savegame too
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@@ -86,11 +86,11 @@ public:
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/**
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* Load data for an AI from a savegame.
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*/
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static void Load(CompanyID company);
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static void Load(CompanyID company, int version);
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static char *GetConsoleList(char *p, const char *last);
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static const AIInfoList *GetInfoList();
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static AIInfo *GetCompanyInfo(const char *name);
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static AIInfo *FindInfo(const char *name, int version);
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static bool ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm);
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static void Rescan();
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